//original; no problem
turf/Battle
Battle1
Enter(mob/M)
if(ismob(M) && M.client)
M.RandBattle()
return..()
//new; problem here
turf/Battle
Battle
Enter(mob/M)
if(ismob(M) && M.client)
if(!M.nofight)//here
M.nofight = 1
M.RandBattle()
sleep(30)
M.nofight = 0//to here are inconsistent errors for some reason
return..()
Problem description: I don't know why it says inconsistent indentions when it looks perfectly alligned. I believe I asked this question a long time ago, but it still frustrates me every time this happens since I forgot or never found out how to fix.