mob
var
dead = 0
rLocX
rLocY
rLocZ
respawnSpeed = 150
proc
Die()
if(src.dead)
return 0
src.dead = 1
Respawn()
Respawn()
src.loc = locate(6,6,1)
src.dead = 0
mob/Heartless
New()
. = ..()
spawn(1)
src.rLocX = src.x
src.rLocY = src.y
src.rLocZ = src.z
Die()
if(src.dead)
return
src.dead = 1
src.loc = null
Respawn()
del(src)
Respawn()
var/newHeartlessType = src.type
var/X = src.rLocX
var/Y = src.rLocY
var/Z = src.rLocZ
var/rSpeed = src.respawnSpeed
src = null
spawn(rSpeed)
new newHeartlessType (locate(X, Y, Z))
mob
icon = 'Heartless.dmi'
Heartless
icon_state = "Heartless"
mob
verb
Attack()
if "[usr]" attacks Heartless
var/damage = rand(1,5)
if(prob(70))else
src<<"You attack [M] for [damage] damage!"
M<<"[src] attacks you for [damage] damage!"
M.Health -= damage
if(M.Health <= 0)
del(M)
ID:271352
May 20 2007, 10:23 am
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will some1 plesase fix this code its mostly indentation errors.problems mostly at mob verb attack.
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May 20 2007, 10:40 am
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just use world.repop()
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In response to Max Omega
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where do i add this code?
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In response to Vegito SSJ44
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Dont rip code from some Kingdom Hearts game?
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In response to Kazekage
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its mine...........im making a KH game..........
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ok top fixed now i need some1 to fix this.
mob |
In response to Vegito SSJ44
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ok top fixed now i need some1 to fix this.
mob |
In response to Vegito SSJ44
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Have you even read the DM Guide?
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In response to Max Omega
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just add the code i posted up there anywhere.
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