ID:271113
 
Yeah.. When I log in,
It uses your key as your name,
Can you show me how, If you dont have a save file
it asks you name.
client/New()
if(fexists("players/[ckey].sav"))
switch(alert(src,"You have a savefile. Would you like to load it, or delete it?",world.name,"Load","Delete","Cancel"))
if("Load")
var/mob/M
var/savefile/F=new("players/[ckey].sav")
F>>M
mob=M
if("Cancel") return

if(!mob) //new character
var/n=input(src,"Please input a name for your character.") as null|text
if(n==null) return //clicked cancel: disconnect from the server
//TODO: locate any letters within the string. if none are found, reject it
n=html_encode(n) //strip HTML
//TODO: strip \n and \t characters from the name
mob=new/mob/player
mob.name=n
return mob


The reason I use client/New() is because I don't have to assign a mob until the player has been through character handling. Just as long as client/New() doesn't return while client.mob is null it will work.
In response to Android Data
Thank you.