ID:271078
Jan 5 2007, 2:11 pm
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step by step Tutorial on how to make a naruto game like the ones on here?plz
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There isn't a step-by-step tutorial for such a thing. Why would there be? BYOND isn't designed to "make a Naruto game," but rather to Build Your Own Net Dream. This has a very wide range of possibilities, and the fun is figuring out how to bring in all of the elements of the language to make that: your very own net dream. Heck, I don't even see what the draw of a "step-by-step" tutorial would be; what kind of enjoyment or accomplishment could you experience after following something that tells you what to do the whole time? And, if there were such a thing, why wouldn't everyone in the community have the same Naruto game? I mean, step-by-step would just leave everyone with the same exact game (which is more or less the case now, on a smaller scale, and for a rather different reason).
Fortunately, there is no spoon! And in this case, there is no "Naruto game." There are games with tons of features that make them resemble Naruto. Each of these features has to be programmed in (or graphically designed, etc.), sewn together into one large quilt, and then presented as a total package. These features account for everything that happens from the time you log in, to character creation, to battling, leveling up, dying, and eventually saving your character for next time. There are things that might be called "tutorials" for these, and they can either be found via a forum search, viewing posts from every BYONDer (and ALL posts that don't get scrapped are archived), reading the problems that they had and the solutions others gave, browsing BYONDscape, and reading up on a wealth of knowledgeable articles, or reading through DM Demos, viewing sample projects designed to demonstrate a feature and learning how they created the feature in a well-documented environment. In this sense, a "Naruto game," is rather a game that you play that contains a ton of features to make it resemble Naruto. Because of this, you won't want to choose a Naruto project as your first when you are just starting out; it's just too much! You need to learn the basics, so that you can write your own login/punch/level-up/death/save/load/etc. systems, and so that you can eventually Build Your Own Net Dream. To learn the basics, I suggest you read Zilal's Tutorials which, from what I hear, are great for beginners. Alongside that, you should check out Dantom's Your First World demo and Deadron's Step BYOND demo, which I will personally vouch for as those were the two resources I started with myself, in 2002. As you read through Step BYOND (which, mind you, is what you're to be doing; don't just sit and try to copy+paste code!), you'll be presented with the DM Reference, which can be found in a possibly more friendly format by pressing F1 in DreamMaker. Don't forget about this awesome resource! It's always great for learning how to use certain features and to see how others are supposed to be used. I would say that a good 80% of questions might be solved if this resource were consulted, and the consulting person knew where to look, so you should become very familiar with it as soon as possible! Once you've gained a fair grasp of the language, read through the DM Guide. It may seem arduous or long, but in reality it's very short and friendly for a programming language guide. That is, very short. There may be some parts that don't make sense to you at first, and that's fine. Read through that section a few more times, and if you still don't get it, try moving on a short while before returning and see if you can't figure it out still. Ultimately, if you still have questions after consulting the aforementioned resources, there is this forum. If you ask a good question, you'll get a good question in return. Just make sure that you post in the correct forums! The descriptions of each can be found at the forum Index. I hope all of that helps, and wish you luck. Hiead |
In response to A.T.H.K
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Actually no, 95% or so come from 3-4
Here are the original's for all you stereotypical people who go "omg all naruto games are rips!" Naruto WOTS - Axerob Naruto - Von Fanel Naruto Fantasy - Von Fanel Naruto Strikes Back (Old one before WOTS?) - Axe/buster whoever it was Naruto Power of the Ninja - VcentG <-- hey thats me! Naruto Izou - XzDoG Naruto Revolution - Lifehunter There're some others that say they're original or whatever but these're the only ones I know are original. As for the original post... There is no tutorial for making a naruto game.. then all naruto games would be the same lol. The way to do it is like Hiead said, learn to code, icon, map, all that stuff, put your skill together maybe with staff or so and make the naruto game how you see fit, not just copying 1 game you saw. If you get icon artists as staff, make sure icons they send you aren't rips. You can use rips if you want, but people (like me) won't like you :P nor your game. Ask a few people on byond who'd know what they're talking about, or maybe just host the game when its ready and if people go "RIPPED ICONS" then you know who to fire ;) |
In response to VcentG
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I'd have to say, thats not all the original.Thats mainly just the popular original Naruto games.
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In response to Dragon_fire6653
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I didn't say that was all, those're just the only ones I KNOW are original. Not saying that some other ones aren't original cuz I know a few people who SAY they're making original ones but I don't know their game so I just said those.
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In response to VcentG
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VcentG wrote:
I didn't say that was all, those're just the only ones I KNOW are original. How can a fan based game be "original" ? |
In response to A.T.H.K
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original for fangames has taken on the meaning "not a rip".Since all fangames aren't original because its not an original idea, that seems to be the meaning.
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In response to Hiead
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((Wow, props mate, quite an awesome post))
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In response to Hiead
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That helped me :D Thanks
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In response to Hiead
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is there antway u can send me a source?
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In response to Dragon_fire6653
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Yeah pretty much. That's 1 of the meanings of "original" (Dictionary.com if you need help with that :D). Maybe not completely original in ideas, but original coding as in not stolen, copied, "borrowed" from someone else's source code. Same with icons and all that.
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In response to Dragon_fire6653
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Sorry, but those are the only originals. Can you name a few that should be on that list? Not likely...
Anyway, popularity has nothing to do with original. A game is original, Byond wise, if it doesn't use a copy of any sort. Games like the ones listed are the only true original naruto games. ....Also, Naruto Shinobi Clans was also an original game, until it merged with Izou to make Naruto Land of the Hidden Ninja. Now it doesn't fit that list, but just wanted to point that out. Now, as for the actual topic, learn to code. Simple as that. |
In response to Fatevamp
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Fatevamp wrote:
is there antway u can send me a source? BYOND Staff strictly prohibits anyone from distributing and helping to distribute a source code. There isn't any way that you can get them on these forums, because if someone would post a link they would get punished for doing so. You shouldn't want to do this to begin with. You would be using someone else's work. Being branded as a ripper is not the way you should go. If you're really serious about working on a BYOND game, you should read the DM Guide as previously suggested. I can assure you this, however: if you get your hands on a source code, don't use it, because you won't be any better than the people you're trying to outsmart. If you do want to make your Naruto game you must do it properly by learning and not copy/pasting. |
In response to Android Data
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To add to Android Data, there's a simple reason why source code distribution is prohibited now. Someone distributes a Naruto game's code, and the next thing we know, we will have another case of "Copy Fever", as I call it (I know, lame). When someone distributed the DBZeta code, and the Dragon Warrior Quest code, we had THOUSANDS of the exact same game, with a few map changes and everyone in the BYOND community who couldnt code, or had low experience in coding was hosting one saying "ZOMG MY OWN GAME!" when in fact, it was not.
Of course, there might be another reason, but that's why I think they ban it. Besides, BYOND is all about making your own world, your own dream game. You can do whatever you want, all you need to know is the language that Dream Maker uses, and its not like its that hard. So get started! You aren't getting anything by just begging. If you need help how to START, there are tutorials for that, then when you get to the part where you make your own major code, or even minor code, if you have a problem, thats why we have the How-To and Code Problems forums. Good luck. |
In response to Krimson Fury
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Krimson Fury wrote:
Now, as for the actual topic, learn to code. Simple as that. And it's not like its that hard! After all, I learned off of those "My First World" code samples, and now I'm making advanced HUDs and (in my opinion) good games. |
In response to VcentG
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They can be original if its a fan game based on a normal game, but has no major relation to that game. For example, Dragon Quest fan games. They are based upon the Dragon Quest world and ideas (monsters, classes), but think of it as an un-official new version, as in like, lets take Dragon Warrior Quest for example...DWQ is BASED off of Dragon Quest, but its not. It has many consepts and ideas that arent in the original Dragon Quest games. That's what makes it original. Plus, when one makes a fan game from an official game, its hard to make exactly the same formulas and what not that the original game used, so that stuff will most likely be different as well.
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First off all the naruto games on the hub come from ONE people just rip the source code and change the name and claim it as there own.
If you want to code your own try read this