The plan as it stands now:
- Attacker rolls d12, as many as they wish up to the maximum units they can risk. If the defender has only N units, then only Nd12 are rolled at a time to prevent ridiculously large offensive losses.
- For standard attacks, 7 or higher is a win, 6 is a draw, 5 or lower is a loss.
- For attacks against fortifications, 9 or higher is a win, 8 or lower a loss.
The remaining problem with fleshing this out is the retreat rule. If you allow a retreat with resources, currently your highest defense die tells you how many resources you can move. Under this alternate system I'd have to think up something else. Right now I'm thinking that maybe an attack roll of 4-6 would be a retreat with as many resources (if playing the resource retreat rule), 1-3 an attacker loss.
And of course, there's still a question of whether this is a good idea. I think it could shorten the game, simplify a lot of issues, and also make it a lot less Risk-like. Is there a serious down side?
Lummox JR
Also only an 8.3% chance of draws seems a bit low. Is that intentional.