ID:270340
 
I used to be able to do this, I'd set a turf icon to a big huge bmp/png or whatever... and then it'd appear as multiple icons on the map.

now it shrinks them, or splits the icon up. Is there an easy way to do this?
When you place it on the map, are you doing it with Add or Fill? Add will give the entire image, multi-tiled or not, but fill make it single tile, and it will not come out correctly.
In response to Pyro_dragons
I'm doing it with both, and neither work.

Hmm when I added the image to a dmi file it just split it up and gave all the coordinations for each one, is it possible to easily sort these into turf tiles?

This is a pretty simple thing...

turf/worldmap
icon='worldmap.png' // should work.

hahaha
oh man, nothermind I'm stupid.

I had it worldmap.PNG

PNG was capitalized, it shouldn't have been... ignore this... I'm dumb.