ID:270325
 
1.How does an HUD work? Can I have an example of how to, say, have it remain of the top left corner of your screen?

2.

This is a pic from MJ. I was wondering how you are able to use such large HP/MP/EXP bars and have them increase/decrease accordingly. Since I plan on doing something similar for my game, can I have a hand with this please? Thanks alot.
There are plenty of demos out there check shadowdrakes one out

http://developer.byond.com/hub/Shadowdarke/HUDmeter
In response to A.T.H.K
Alright, could you explain how this snippet from it works, and how I could getthis to go horizontal?

                     ExpMeter = new(src, "Experience", "southeast", "exp", "mexp", \
list('expmeterbtm3.dmi' = 3, 'expmetermid.dmi', \
'expmetermid.dmi', 'expmetermid.dmi', 'expmetermid.dmi', \
'expmetermid.dmi', 'expmetermid.dmi', 'expmetermid.dmi', \
'expmetermid.dmi', 'expmetertop.dmi' = 25), 32, NORTH)
I use hub://Jotdaniel.Multitilestatmeter

It works fine for me and easy to modify for anyone to use.
In response to Pyro_dragons
Pyro_dragons wrote:
Alright, could you explain how this snippet from it works, and how I could getthis to go horizontal?

                     ExpMeter = new(src, "Experience", "southeast", "exp", "mexp", \
> list('expmeterbtm3.dmi' = 3, 'expmetermid.dmi', \
> 'expmetermid.dmi', 'expmetermid.dmi', 'expmetermid.dmi', \
> 'expmetermid.dmi', 'expmetermid.dmi', 'expmetermid.dmi', \
> 'expmetermid.dmi', 'expmetertop.dmi' = 25), 32, NORTH)


                     ExpMeter = new(src, "Experience", "southeast", "exp", "mexp", \
list('expmeterbtm3.dmi' = 3, 'expmetermid.dmi', \
'expmetermid.dmi', 'expmetermid.dmi', 'expmetermid.dmi', \
'expmetermid.dmi', 'expmetermid.dmi', 'expmetermid.dmi', \
'expmetermid.dmi', 'expmetertop.dmi' = 25), 32, EAST)


the last arg (in the original code is NORTH) is the direction the bar expands to

In response to Frolik
I believe that's a very silly addition to make for the sake of bumping a 3-year-old topic.
In response to Kaioken
xD i always do the same in all forums, i gotta start lokking at date before posting >_<