ID:270289
Feb 28 2006, 2:52 pm
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How do you get stuff like recent updates or Score ladders on there, like in Icon Ultima or DBZ Final Ressurection(I think)?
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In response to FinalFantasyGamer
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I learn better with visuals. Can someone maybe show me a more detailed example of what I talking about please? Thank you. I plan on using this knowledge for a PK ladder and a few other things.
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In response to FinalFantasyGamer
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ya here is how i did mine(it is the same way he told you)
mob that is an extract from mine |
In response to Pyro_dragons
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look at the 1 i just posted the ladder might be hard to make but try making a combat system that uses a point system for ranking. By the way how do u get avatars? Do you have to be member?
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In response to Mxjerrett
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Ok I see now, thanks.
Just a quickie though, how would is put info from the game, say like PK ladder, keeping track of all the kills? Would it be the same as putting the info in [] according to the proc it's in? |
In response to Mxjerrett
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Mxjerrett wrote:
look at the 1 i just posted the ladder might be hard to make but try making a combat system that uses a point system for ranking. By the way how do u get avatars? Do you have to be member? I can do the ladder, thats easy, I was just wondering if you input the data the same way you would in other "", meaning []'s. Yes, you have to be a member to have an avatar. |
In response to Pyro_dragons
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i dont know but i have done something simular b4. I took and made a point value for each monster the harder the monster the more points(Duh...). I took and made a little code in the browser that added the points together and showed who was in the lead just do that with the mobs but set the value determined by the mobs level.
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In response to Mxjerrett
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Once again, I know how to do and how I'm going to do the ladder. I was just wondering, as I've stated 3 times, if you input the rank data in []'s like in other ""'s.
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In response to Pyro_dragons
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i honestly dont know but i think so
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Could store the rankings in an associative list.
var/list/ranking=list() |
It goes a lil like this just to give you an idea: