ID:269861
 
How would I go about making it so when you enter a certain area, it triggers an event, let's say a storyline advancement. How would I do that, and make it happen only once?
Simple, check for a var..If its zero, trigger the event using a if() statement and then make it not 1 so it won't re-happen. Otherwise, don't.
In response to Mecha Destroyer JD
But like, would it be a variable in the area? Or what. That's just the thing, I don't know where I would put the variables.
In response to Critical Productions
The variable would be the player's, so only THEY can't do it if they already have done it.
In response to Mecha Destroyer JD
So would I have to make a mob/var for every single event I wanted? And then how would I have it check the players var when they enter the area? That's the main part I'm stuck on. Thanks.