mob
Verb
Say(msg as text)
world << "[usr], [msg]"
ID:276469
Oct 10 2005, 9:41 am
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Oct 10 2005, 9:44 am
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Awesome! Keep on going!
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In the future:
mob use the dm tag. put "dm" in angle brackets (<>) at the start of the ode, and put "/dm" in angle brackets at the end. easy. That makes your posts easy to read. Bold, Underline, and Italix can also be done with similar tags. Good. Now try a larger game... like a "tank battle" style game. that's real easy. --Vito |
Also for posting on the forums you can have a little code window like this:
mob/var/hi=0
This makes it easier to see the code, to do this first do <*dm> and after you are done with the code do </*dm> Note: Take away the * ->Calus CoRPS<- |
In response to Vito Stolidus
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Vito Stolidus wrote:
Bold, Underline, and Italix can also be done with similar tags. It's Italic, not Italix.. :P O-matic |
In response to N1ghtW1ng
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Yea,thats good!
Hey,um guys what do you think of my Attact erb mob i skipped all the chater in the attack proc but if I included like usr<<"you hit blah" and so on would this be a decent Attack verb or a sucky one? |
In response to Tainted Spirit
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mob That's a very interesting attack verb.. when you press the verb, the client using the verb will get the damage! Yay for origanility! Nah, seriously, this is better: mob Always define the target! Edit: Whoops, made a small mistake in the code, fixed! O-matic |
In response to O-matic
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The following is my actual first attempt at coding(I've read the DM Guide and skimmed over the referance, also looked at many demos):
mob/verb/Attack_Someone(mob/M in oview(1)) |
In response to Lord X Kage
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mob This thread is a bit meaningless. |