client
proc
SaveMob()
var/savefile/F = new("players.save")
var/char_ckey = ckey(mob.name)
F["[ckey]/[char_ckey]"] << mob
LoadMob(char_ckey)
var/savefile/F = new("players.sav")
F["[ckey]/[char_ckey]"] >> mob
mob
verb
Save()
client.SaveMob()
sleep(30)
src << "Your character has been saved!!!"
mob
verb
Load()
client.LoadMob()
src << "Your character has been loaded!!!"
Problem description: When I try to laod, the screen just freezes.