ID:275951
 
Post here what games that you like that arent online that should be online. Maybe I could make one of them or somebody else could.
In response to Artekia
Super Mario Kart (SNES)
In response to Pennywise99
nice ideal.
In response to Artekia
ADOM ( http://adom.de )

Roguelikes never convert to multiplayer well as much of what makes them interesting is lost when they are made real time.
Zelda.
Morrowind!
Perfect Dark. I love that game. It would be so awesome online.


Super Smash Bros: Melee.
In response to Airjoe
Airjoe wrote:
Perfect Dark. I love that game. It would be so awesome online.

Perhaps an online version of the Anti-Co-op mode?
(For those that are clueless, player 1 plays as the main character, Joanna Dark, and player 2 players as various guards (this is a one-player FPS game...read "Semi-sequel to Goldeneye") (respawning as a different one each time you get gunned down).

Super Smash Bros: Melee.

Most def.
In response to Data-Con
Aye! Online would suck, though... Multiplayer would be nice. I'd like to duel some of my friends... 4-player Morrowind adventures... *sigh*

As it is, we already get together with 4 TVs in the same room and 4 XBoxes and play Morrowind for hours on end, showing each other secrets and tricks we found out.
In response to Calus CoRPS
Double dash is already online, you just need some obscure part that nobody knows were to get, hehe.
In response to Jermman
any decent boardgame
In response to digitalmouse
digitalmouse wrote:
any decent boardgame

But they already *are* online, in one format or another.
In response to Elation
not any Microgame, like Rivets, WarpWar, or Melee (though OGRE has been ported to computers, it's not an online version).
In response to Theodis
Yeah... but whenever I play ADOM I think of how awesome it'd be if it was online... but there'd be lots of things to work out. Wouldn't work well as turnbased either :-/
In response to Artekia
Yeah... but whenever I play ADOM I think of how awesome it'd be if it was online... but there'd be lots of things to work out. Wouldn't work well as turnbased either :-/

The nice thing about turn based is that it is neither too fast or too slow. If you need time to think out a turn you have all the time you want. However if you're walking down a coridor you don't have to wait for anything and can quickly zip through unlike in a real time game where you have to wait based on your character speed.

When you turn it turn based you cripple the primary gameplay challange and introduce annoying wait times during uneventful things like traveling around an empty area. The most challange of a roguelike comes from combat. Roguelikes generally give you a large amount of tactical options. When it becomes real time you no longer have the ability to execute specific options with precision.

It wouldn't be awsome. It would cripple the main gameplay and introduce lots of dead time. There is no reasonable way to work around it. If you want to see the result you could always try the multiplayer version of TOME(http://www.t-o-m-e.net).
In response to digitalmouse
lotr?
In response to Ter13
Yeah, that's kind of what I was going for, with a bunch of people on one server would suck considering you'd get godly characters thrashing newbies, but four people playing would be excellent. I've played morrowind over the phone, with me and a friend having two identical characters exploring a sixth house base, one going one way and the other going the other. It was pretty cool until we both got trapped in the same room where we needed a key to get out ^_^
In response to Ter13
Ter13 wrote:
As it is, we already get together with 4 TVs in the same room and 4 XBoxes and play Morrowind for hours on end

Yowza! 4 X-Boxes and TVs! You see, this is why the economy is so imbalanced in the first place ... darn rich people with their 4 TVs and 4 X-Boxes whilst poor people like me sit here with their now almost 4-year-old PS2 that they bought off of a pawn shop and my 12-inch television. Support the "Buy an X-box for a poor ghetto boy" foundation today!
Fable
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