ID:268935
![]() Dec 30 2004, 2:41 pm
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How do I make my game have a 3rd person view like Age of Empires?
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Skye Reaver wrote:
I dont really understand it :( You know, now that I think of it, Flick has a library for Age of Empires-style movement. Basically, the way client.eye works, is that if you were to set it to, for example, locate(1,1,1), then the player would be staring at whatever is at coordinates 1,1,1. Remember, client.eye CAN be changed at runtime, which is how it would work, I guess. To tell you the truth, I don't remember how people moved in Age of Empires. |
Yea a library that costs money. And you may have seen/played castle , its how you dont have an icon or anything, you just move around , like if you were in the air looking down
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Skye Reaver wrote:
Yea a library that costs money. And you may have seen/played castle , its how you dont have an icon or anything, you just move around , like if you were in the air looking down Getting a subscription to BYONDscape isn't too hard. Even if you can't code and you don't have money, you can still get a week-long subscription by submitting a BWS! Anyway, an easy way of accomplishing that would be a nondense and invisible mob. |
You would use client.eye.