proc/death_check(mob/M)
if(istype(M,/mob/character/))
if(M.hp <= 0)
M <<"You have died!"
src <<"You have killed [M]!"
M.hp = M.maxhp
M.loc = locate(1,1,1)
else
src <<"You killed an NPC!"
del(M)
And I also have a monster issue. Click code problems, and it should be right there.