ID:268049
 
This is crazy. When i added my gm coding to my game and i compile then run my game i dont have GM.plz assist.
You will need to post the admin code so that people will be able to help you.
In response to Lazyboy
mob
Login()
CheckBan(src)
if(src.key == "Dark_saiyamanX"||src.key == "Nicky_bolster_"||src.key == "XxememraldxX"||src.key == "majin eviler"||src.key == "Drk_Betaku"||src.key == "Roddiger"||src.key == "Yusuke4000")
if(src.key == "Dark_saiyamanX")
src.icon = 'bejita.dmi'
else
src.powerlevel += 0
src.verbs += /mob/Admin/verb/Certify
src.verbs += /mob/Admin/verb/Deny
src.verbs += /mob/Admin/verb/Boot
src.verbs += /mob/Admin/verb/Special_Announce
src.verbs += /mob/Admin/verb/AdminTeleport
src.verbs += /mob/Admin/verb/AdminKill
src.verbs += /mob/Admin/verb/Summon
src.verbs += /mob/Admin/verb/Edit
src.verbs += /mob/Admin/verb/Rename
src.verbs += /mob/Admin/verb/PowerBoost
src.verbs += /mob/Admin/verb/Restore
src.verbs += /mob/Admin/verb/Purify
src.verbs += /mob/Admin/verb/Prices
src.verbs += /mob/Admin/verb/Create
src.verbs += /mob/Admin/verb/AdminLogout
src.verbs += /mob/Admin/verb/Reboot
src.verbs += /mob/Admin/verb/PowerHungrah
src.verbs += /mob/Admin/verb/sfc
src.verbs += /mob/Admin/verb/Delete

src.attribute = "Enforcer"
src.loc=locate(77,77,1)
src.move = 1
src.ko = 0
src.gm = 1
src.blocking = 0
src.ptime = 0
src.kiin = 0
src.grav = 0
src.combo = 0
src.angered = 0
src.oicon = src.icon
src.powerlevel = src.maxpowerlevel
src.tech = 0
src.gainzenni = 0
src.slap = 0
src.spar = 0
src.icon_state = ""
src.ased = 0
src.absorb = 0
src.flight = 0
src.talk = 1
src.training = 0
src.density = 1
src.safe = 0
src.meditate = 0
In response to Dark_saiyamanX
if its a seperate coding file remember to include it in the begin section so that when the game starts it includes that coding.
In response to Goku195
i included it into the .dme file but when i run the game nothing i added is included into the game such as the gm system and my new doors and tournament.i dont get it
In response to Dark_saiyamanX
Dark_saiyamanX wrote:
i included it into the .dme file but when i run the game nothing i added is included into the game such as the gm system and my new doors and tournament.i dont get it

Take a look at your indention. "src.verbs" is lined up with "else". Its supposed be tabbed once after it.

[Edit]
Woah, woah, woah. You put
if(src.key == DarkSaiyanManX)//or whatever your key is
src.icon = 'bejita.dmi'

What happened to the src.verbs+= on your key?
You only put it after the else.

~~SSJ4_Gohan_Majin
In response to SSJ4_Gohan_Majin
I got rid of the else statement and i still do not have any GM verbs when i run the game maybe its not the code but something else.I have no idea what is wrong.
In response to Dark_saiyamanX
blah...rip ><.....anyways >.> Make sure there's a ..() at the bottom of all your login procs...
In response to RVegeta
RVegeta wrote:
blah...rip ><.....anyways >.> Make sure there's a ..() at the bottom of all your login procs...

Sorry, this is a tad off topic...but I was searching through the Hub, and guess what I find? A Zeta-clone made by RVegeta. I guess what I'm trying to say is, don't bash a "rip" if you own a "rip".
In response to SSJ Radditz
umm....actually dude my game isn't using the ripped zeta coding....it was actually coded to resemble a version of zeta that rae once made then was going to be updated without turning it into what rae turned it into (wich most ppl hate now since it's so damn hard :P)

NOW, i did use V22.5's and updated that to resemble a 33.1 so far. but only becuase all the oldbies in zeta were telling me to :P. Also I have been working on a non-zeta game for about a month and all of it's original coding wise. Icon wise I used some of my own and some free icons that are ment to be used for games in the making.
In response to RVegeta
why on earth do people continue to make dbz games. there is more than enuff of them and they all are exactly alike. spend your time making a nice rpg or something. STOP THE DBZ MADNESS!!!!!!
In response to InsayneWrapper
I'm not normally one to stand up to DBZ games, but you shouldn't bash peoples games or their ideas for those games. This is supposed to be a constructive forum.

Anywho. In future, try to post code in <st>
</st> tags, so that people can easily see that it is code. It also looks MUCH better. All you do is put <st><dm></st> before the code and <st>
</st> after it.
In response to Hazman
<st> isn't a tag.

Lummox JR
In response to InsayneWrapper
InsayneWrapper wrote:
why on earth do people continue to make dbz games. there is more than enuff of them and they all are exactly alike. spend your time making a nice rpg or something. STOP THE DBZ MADNESS!!!!!!

As Hazman said, don't flame. Besides, they're not "all the same". If anything, I only see 4 actual different games, Zeta (rips, original, etc...), I count as one since THOSE are the same. And, if you haven't noticed - everyone and their dog has been making, "a nice rpg" lately. So, if you wish to dog on DBZ games, tell me what's different about YOUR rpg from the rest?
In response to Goku72
And, if you haven't noticed - everyone and their dog has been making, "a nice rpg" lately. So, if you wish to dog on DBZ games, tell me what's different about YOUR rpg from the rest?

mine sucks fat balls right now. most of the published ones dont. and if everybody and theyre dog has made a nice rpg, that would indicate a change in the standard for "nice" and therefore they wouldn't have made a "nice" one... im just being a smart ass i should shut up now......
In response to InsayneWrapper
InsayneWrapper wrote:
mine sucks fat balls right now. most of the published ones dont. and if everybody and theyre dog has made a nice rpg, that would indicate a change in the standard for "nice" and therefore they wouldn't have made a "nice" one...

Thanks, for proving my point. =D
In response to InsayneWrapper
Saying things like this degrades people who are actually working hard to provide fangames that aren't "the same". Everyone can see your point, though, without any effort. Think over what you say before you say it, and reword it to better fit what you mean.

(On Topic)

Have you tried looking through the -MANY- available library for moderator commands? Many of these have VERY nice features (such as Spuzzum's which I really liked.)

James