ID:267762
Sep 21 2003, 10:47 am (Edited on Sep 22 2003, 12:33 pm)
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im making a dbz game where you turn ssj when your pl hits 300000. i dont want a dumb verb transform. i want it so my ssj() is in action all the time. from when you get on till you finish. right when it hits 300000 BOOM you ssj. how would i make the proc be on all the time.
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Sep 21 2003, 10:56 am
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can any one help?
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In response to Danny and Troy
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in your properties for the world in its New() proc make a loop. Use the spawn proc to restart the loop however often and make it check for all mobs in world powerlevel and if its over 300000 then call the ssj() proc.
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I need it to be alot easier i dont uderstand the coding as well as other people.
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In response to Danny and Troy
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I don't like to be helping a DBZ game, and I hate to be helping one that doesn't use spelling, grammar or punctuation. However, I am bored and feel the need to "help" you.
First of all, the best thing you could do is select every DBZ code file and icon file and delete them. Then start on something...anything other than DBZ. But, if you REALLY want to make a DBZ game I cannot stop you, so here is how you could do it. Instead of making a loop, as the talented Aridale suggested, instead put an if statement at the end of all training procs/verbs. That way the second they achieve 300,000 Powerlevel and finish training they will become Super Saiyan. ~Ease~ <font size = -3>Everything is at ease with Ease</font> |