Hi
i have got a shoot command but am a little stuck with Ammo
i made it a var and a stat...
but i cant get it to stop going down when you fire because when you fire it got down to 9 fire again then 8 and so on
but when it gets to 0 you can still fire and it goes in the -'s
thanks
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ID:267662
Aug 11 2003, 10:06 am
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In response to Jotdaniel
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thanks for that
but the ammo in my stats keep on going into the -'s again |
In response to Mousie_kebabs
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You did plug in the if statement into your shooting verb, right? =)
-Camaro- |
In response to Camaro
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if(usr.Ammo >= 0)
else usr << "you ate out of ammo" |
In response to Mousie_kebabs
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Put the rest of the verb in the MIDDLE of the if and the else.
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In response to Jotdaniel
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i got it all to work with no errors
but you can keep shooting when you have 0 ammo it just got to -1 and -2 to so on |
In response to Mousie_kebabs
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Post your shooting verb so we can see. :P
-Camaro- |
In response to Camaro
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mob/verb/shoot()
usr.projectile(new/obj/bullet(usr.loc),usr.dir,5) usr.Ammo -= 1 if(usr.Ammo >= 0) else usr<<"You are out of ammo!" //the above obj bullet icon='mob.dmi' icon_state = "fire" density=1 Bump(mob/M) if(istype(M,/mob)) del(M) del(src) mob proc projectile(obj/projectile,var/dir,var/delay) walk(projectile,dir) sleep(delay) del(projectile) i posted it all just incase :-p |
In response to Mousie_kebabs
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mob/verb/shoot() |
In response to Mousie_kebabs
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I SAID put the if before the shooting stuff, what the heck do you think I meant?
if(usr.ammo >=1) usr.projectile(new/obj/bullet(usr.loc),usr.dir,5) usr.Ammo -= 1 else usr<<"You are out of ammo!" |
In response to Camaro
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that helped alot
but it still goes to -1 and sometimes -2 |
In response to Camaro
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Gotta do >= 1 Camero, read my post. If you do 0 it still lets you fire if you have 0 ammo.
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In response to Jotdaniel
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keep yer pants on jot :-p
no need to buzz is there now? |
In response to Jotdaniel
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thanks jot :D
it works now :-) |
In response to Mousie_kebabs
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Its simple, I wont help people that dont let me help them.
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In response to Jotdaniel
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sorry jot...i was a little confused
i got more problems :'( i changed it to a obj verb not a mob verb and now you can shoot to -1 again |
In response to Jotdaniel
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gah.. something went wrong when I replied. I copied yours and insterted it into his code.
-Camaro- |
In response to Camaro
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Heres a few tips, if you wana check if something is >=1 like if(usr.Ammo>=1) you can just do if(usr.Ammo)
And if you wana add or substract 1, you can just do ++ or -- Heres the code with does changes mob/verb/shoot() if(usr.Ammo) usr.projectile(new/obj/bullet(usr.loc),usr.dir,5) usr.Ammo-- else usr<<"You are out of ammo!" I made a mistake... if(usr.Ammo) will be true if usr.Ammo not zero so I guess you better use usr.Ammo<=1 |
In response to FranquiBoy
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Dont post on things of which you have no knowledge. the if(var) and if(!var) statements only work for true or false vars, 1 or 0, not vars that operate like ammunition.
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mob/verb/shoot()
if(usr.ammo >= 1)
//do shooting stuff
else
usr<<"You are out of ammo!"