I would have put this under newbie central, but considering how confusing the swap maps system by Lummox Jr is, i put it here.
Can someone post a section coding that will make my game save its map automaticly, and load its map automatically, using swapmaps? I cant get it to work. And Lummox, if you read this, put some bits of coding in swapmaps (like at the bottom in the /* */ things) that are just basic plug in and use things? I probobly just made a simple mistake, but it is a confusing system.
ID:265232
![]() Aug 8 2003, 4:22 am
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I use SwapMaps too this is how I got it to save..
mob/Login() |
lol, i thought it could have been more complicated then that, sorry
Umm, but there is one (hopefully last) problem map.Unload() is an undefined proc |
However, the easiest way to save your maps automatically is to loop through swapmaps_loaded.
I could have the variable mispelled, and possible the function capitalized when it shouldn't be, but that's the gist of it.