ID:267602
 
When I import an icon, say a tile of grass from FF1, it only covers 1/4th of the square. Then when I try to add it to the map, it only puts it in the corner, where it's placed on the pallete place where I import it. And if I try to fill, it just makes a bunch of tiles of grass in the same place, and there's spaces inbetween them. Is there a way for me to stretch the image in the palette place so it doesn't just cover 1/4th of a tile?
Its because of the resolution change. NES games are made up of 4x4 pixel sections, and then 4 of those together makes a whole tile. So your importing a 8x8 tile into a 32x32 area, or it might be 8x8 per section and 16x16 per tile, I cant remember, the first sounds right.

PS: I dont recommend using ripped graphics. Its generally not a good idea.
In response to DarkView
Well, I understand the problem, thanks, but do you know if there's a way for me to make them into a bigger tile?

And why is ripping graphics bad? FFL did it fine.
In response to Rockin' Eli
Just edit them in Dream Maker, or you could resize the image in a program like Adobe ImageReady.

As for ripping graphics, its generally frowned apon. Most of the time the actual ripping is done great, but the game doesnt justify it. The only game which used its ripped graphics right on BYOND that Ive played is Dragon Warrior Online.