Sup Its me Green Limey again :)
I have a door but I wanted 2 doors one u need a key to open the other u can just open. I have no Idea how to do this I was thinking maybe somthing with the isobj(usr.contents) proc but I probley am not even close.
My key type is obj/key and my door is obj/lockdoor.
Could U please post me somthing. thanks
ID:261437
Mar 24 2002, 4:23 am
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In response to Sariat
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Thanks Sariat I will add u to the helpers list if u want?
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In response to Green Lime
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Sure, just don't keep telling me and others that you taught me to code >=)
I owe that mainly to Shadowdarke :) |
In response to Sariat
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hmmmm
lock() set src in oview(1) if(/obj/key in usr.contents) src:locked=1 view() << "[usr.name] locks the door." else usr << "You dont have the key." Thats my code well When ever I have the key and I try and lock a door it always says You dont have the key. Any ideas? |
In response to Green Lime
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Thats my code well When ever I have the key and I try and lock a door it always says You dont have the key. Any ideas? That's because Sariat was blindingly wrong with "if(/obj/key in usr.contents)". =) You have to actually search for the key in usr.contents and assign the first one found to a variable. If that variable is null, then they don't have a key -- otherwise, they contain the key. Here's a sample: obj/key var/unlocks = "Door001" turf/door var/doorname = "Door001" Click() var/obj/key/key for(key in usr.contents) if(key.unlocks == src.doorname) break //sticks this object into the key variable if(key) //He has a key for this door! else //He doesn't have a key for this door! That should help. |
-Sariat