ID:274029
Dec 19 2011, 6:09 pm
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I want to call a global proc at the start of a reboot to determine what the map location will be for players to spawn to. How do I make the game call a global proc right after a reboot has occured?
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Dec 19 2011, 7:18 pm
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Call (or spawn() if it is an infinite loop) the procedure via world/New()
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In response to GhostAnime
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Thanks it works.
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