ID:273922
 
anybody know how to loop a .wav without pause for an /area
and change the weather instances into a different /area and then change the .wav?
Look at sound proc parameters for the repeat sound.
In response to Ocean King
Ocean King wrote:
Look at sound proc parameters for the repeat sound.

but how to change the .wav when the weather changes so it plays a different sound
In response to Slayer player99
Stop the current .wav and start another.
In response to Danbriggs
Danbriggs wrote:
Stop the current .wav and start another.

any suggestion on how to do that and also having to make 3D sounds like Koil's soundmob
In response to Slayer player99
To stop a sound, you have to output null to the user and any specific channel if needed (ex: src << sound(null) I believe was the format).

For 3D sound, you MUST have a /sound datum. You have to modify the xyz variable

You should check out this link as well: http://www.byond.com/members/ DreamMakers?command=view_post&post=46984