anybody know how to loop a .wav without pause for an /area
and change the weather instances into a different /area and then change the .wav?
ID:273922
Aug 21 2011, 6:44 pm
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Aug 21 2011, 7:00 pm
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Look at sound proc parameters for the repeat sound.
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In response to Ocean King
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Ocean King wrote:
Look at sound proc parameters for the repeat sound. but how to change the .wav when the weather changes so it plays a different sound |
In response to Slayer player99
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Stop the current .wav and start another.
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In response to Danbriggs
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Danbriggs wrote:
Stop the current .wav and start another. any suggestion on how to do that and also having to make 3D sounds like Koil's soundmob |
In response to Slayer player99
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To stop a sound, you have to output null to the user and any specific channel if needed (ex: src << sound(null) I believe was the format).
For 3D sound, you MUST have a /sound datum. You have to modify the xyz variable You should check out this link as well: http://www.byond.com/members/ DreamMakers?command=view_post&post=46984 |