My game's main window's resolution is 1079x654, which was -almost- too big for my brother's screen (it cut off very minor parts) and I wanted to know if this is too big.
I can't go off of my own screen because it is very wide (1600x900).
Is my game's window too large? I mean, I know for a fact it is too large for mini-laptop screens, etc..., but for now, the game's screen cannot be resized (as it has labels that have images in them, and when stretched they don't look very pretty), so I need a universally good size (or BYONDiversally) for the screen (until I get around to making different interfaces for different resolutions)
ID:278448
Jun 7 2011, 4:31 am
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Jun 7 2011, 6:55 am
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My desktop's screen is 1600x1200, laptop has 1378x768 (or around that).
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In response to Murrawhip
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I checked that; but I'm not sure I just wanted to be sure the same applied to BYOND's community
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In response to Zaoshi
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thanks.
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My resolution on my laptop is 1600x900.
I think my brother's laptop's resolution is 1280x800. Overall, I think your best bet is to go with a resolution of 1024x800. |
I have yet to settle on a multiplayer format, but my preference is currently for 1280x720 windows with custom title bars and disabled/toggled resize. The resolution fits 720p videos while the rest removes borders which would otherwise distort it. In theory, recording the game should be reduced to mere window selection.
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You could always try something like this :
winset(src,"default","focus=true") O . O Oh and if I were to use that.. I'd put it in login(). |
In response to Kyle_ZX
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I believe you misunderstand his question. He doesn't want to resize the window, and being a tester for the game, I can completely understand why. He's simply looking for the best resolution to use.
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In response to Jotdaniel
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Yes, you're right. Resizing is just an alternative path because it means the person doesn't need to worry about resolution in the first place. Personal choice, there's pro's and con's for both methods.
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