ID:273614
 
I have a small problem with winsets. I want to make a pop-up winto that displays game rules, and when there is too much, it allows a scroll bar to see more.

This is what I have so far with my code;

mob/verb/ruleswindow()
set hidden = 1
winset(src,"rules","is-visible=true")
Well, if you're using this route, which I personally wouldn't suggest, then you're going to need an output in the window that you're making visable. Then, when ever you need a specific announcement, have it set that output to null, and display a new announcement, or you don't have to set it to null if you want them to revisit old ones.
In response to Yurokei
Well, I don't want to put an announcement in the window. I want text that does not change unless I go and change it inside the .dm file myself. Like a board with permanent rules or a helpfile.

Unless you mean that it shows the output only after they activate the verb.