ID:273567
 
I have some mob Sprites that are 32x64, is it still need that I split the icon up in to two pieces and add the head as a overlay; or did BYOND 4.0 make short of this with its bigger pixmap setting?
You don't need to split the icon up anymore. But you'll still have to handle density yourself (if you want to)
In response to DarkCampainger
Ok well i tested this and it seem to downsize the icon at runtime to 32x32. Is there something i need to handle in order to use the bigger icons?
In response to National Guardsmen
You need to leave world/map_format at its default value, TOPDOWN_MAP. Other than that, I'm not sure why it wouldn't be working for you :/
In response to DarkCampainger
Ok, fixed that problem i had map_format as tiled. When corrected tho it messed my map up, which is strange because it looks right in the DMB but doesn't at runtime.
In response to National Guardsmen
If you placed any atoms with large icons in the map editor using "Add" in the old format, you'll have to remove and replace them.

This is because the old format actually placed multiple atoms, and then used instances to set each of them to specific chopped-up icon_states. Now that you're using the new format, those chopped-up states are no longer generated, so all of those old instances are now showing the whole icon.
In response to DarkCampainger
Oh, ok I understand. I suppose density and stuff acts in this format, Seems like only one block of the large icon is actually dense.
In response to National Guardsmen
National Guardsmen wrote:
Oh, ok I understand. I suppose density and stuff acts in this format, Seems like only one block of the large icon is actually dense.

DarkCampainger wrote:
But you'll still have to handle density yourself (if you want to)

If you want them to act dense, you should look into Shadowdarke.BigAtom.

It hasn't been updated since the switch, but handling density and movement is unchanged. (you might have to strip out any icon handling, though)
In response to DarkCampainger
Ill take a look, i use to be pretty handy with his BigAtom Lib.

Thanks