I never saw anything like this before but here it is...
Some people in my game are just fine...Other people, for no reason, when they click an attack or anything that I have an alert() set to it, nothing happens... The alert doesn't pop up and it's starting to happen to more people..
I am going to try downloading the newest version of BYOND but does anyone know what it could be?
ID:273236
![]() Dec 22 2009, 10:42 am
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Its literally every alert...When they goto create a new player they can't go any further than the login screen because the name box doesn't pop up, they can't use Instant Transmission because you have to type someone's name in for it and the box won't pop up... Ever alert there is in the game, But it works fine for Me and certain people.. Also, there is nothing in the code whatsoever that should be denying the alerts to show...
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Well maybe Im the first one to experience the problem?
I don't know but here is an example... obj |
Not a lot wrong with that. Not sure why your assigning input back to a turf though.
The players must think they are clicking on that obj when they aren't or something is eating the Click event. The types of problems that this could be. - The obj is moving and they are misclicking - Something overlaying it and consuming the click - You have client/Click() code which does not let the click bubble up (no ..()) - You are using the same icon on a different obj/turf which doesn't have this Click() method available. ts |
obj Im not sure, but I think the problem is that the input was going back to the obj rather then the mob But did you say it work sometimes? That means the "obj" is either moving(kind of unlikely), or you deleting it somehow |
Well see, it is doing the same thing for verbs too... I have a regular verb set up the same way and the same problem happens...
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ts