#define DEBUG
world
name=""
status=""
hub=""
New()
if(exists("Config.sav"))
var/savefile/F = new("Config.sav")
F["status"]>>world.status
spawn
RespavnWorld()
var/listTempSkillList=typesof(/obj/skills/) //
for(var/O in.TempSkillList)
var/TempSkill=new O()
SkillList+=TempSkil
Del()
var/savefile/F = new("Config sav")
F["status"]World status
return()
client
view=5
perspective=EDGE_PERSPECTIVE
mob
Login()
{"src.loc=locate(6.6.1)"}<---- bouth errors are here
vinset(src,"MainWindow,Mainmap" . "icon-size=32")
vinset(src,"MainWindow","Size=800x600;is=maximizer=true;pos=
world<<"<B>[src] has logged in!"
if(src.key==world.host)
src<<"Host GM Granted"
src.verbs+=typesof(/mob/GM/verb)
mob/Logout()
world<<"<B>[src] hass logged out!"
del src
Thoes error are:
code\Main 2.dm:20:error: World: expected end of statement
code\Main 2.dm:28:error: expected expression
That is fundamental knowledge that you have to gain in order to create something on your own.
If you desire to have others create a game for you, the Classified Ads forum is where you should head to.
As for your problem at hand.
Look at the line (and the line above/below) that the compiler is pointing out. Then try to figure what you intended to do there. Check if you applied the right syntax.