2.

This is a pic from MJ. I was wondering how you are able to use such large HP/MP/EXP bars and have them increase/decrease accordingly. Since I plan on doing something similar for my game, can I have a hand with this please? Thanks alot.
ID:270325
![]() Mar 13 2006, 3:53 pm
|
|
1.How does an HUD work? Can I have an example of how to, say, have it remain of the top left corner of your screen?
2. ![]() This is a pic from MJ. I was wondering how you are able to use such large HP/MP/EXP bars and have them increase/decrease accordingly. Since I plan on doing something similar for my game, can I have a hand with this please? Thanks alot. |
Alright, could you explain how this snippet from it works, and how I could getthis to go horizontal?
ExpMeter = new(src, "Experience", "southeast", "exp", "mexp", \ |
I use hub://Jotdaniel.Multitilestatmeter
It works fine for me and easy to modify for anyone to use. |
Pyro_dragons wrote:
Alright, could you explain how this snippet from it works, and how I could getthis to go horizontal? ExpMeter = new(src, "Experience", "southeast", "exp", "mexp", \ ExpMeter = new(src, "Experience", "southeast", "exp", "mexp", \ the last arg (in the original code is NORTH) is the direction the bar expands to |
http://developer.byond.com/hub/Shadowdarke/HUDmeter