ID:271257
Mar 26 2007, 2:18 pm
|
|
How do I make it where if you step on a turf called "crack" it changes to a different icon_state, then if you step on it again you go back to the "start" turf.
|
In response to GhostAnime
|
|
if isnt one of my strong points >_<
|
In response to King of Slimes
|
|
if(turf.icon_state=="Apple") //if(A==B) meaning if turf.icon_state equals Apple, Do the following if() does whatever is "underneath" it if it is true (if it equals to the value you entered). - GhostAnime |
In response to GhostAnime
|
|
Wait...
King Of Slimes, weren't you wanting to make a demo that was supposed to be good enough to pay for? Its amazing that you could do that without knowing how to use if statements. -KirbyAllStar |
In response to KirbyAllStar
|
|
I didn't say I didnt know how, I merely said they arent my strong point.
|
In response to KirbyAllStar
|
|
I'm fairly sure that only extremely limited conditionals are required to allow for turing-completeness. In fact, you might not need any, if you've got the right type of 'jump' statement.
But yeah, you probably don't want to be teaching anyone the sort of code that would result. It'd be so ugly and unreadable that even the person writing it would probably hate it. |
In response to King of Slimes
|
|
Oh, well ok then, good luck with your demo.
-KirbyAllStar |
In response to King of Slimes
|
|
You aren't strong with one of the basic components of any programming language, yet you want to release a demo for money?
|
If it has not changed, change the state.
If it has changed, Move() or directly change their loc back to the start turf.
Needed operators/procs: Entered(), if(), Move()
- GhostAnime