How do I do that?
Be aware that I can't use any libs/demos.
ID:271126
![]() Jan 29 2007, 10:12 pm
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Miran94 wrote:
> mob/player The one above is for two tiled mobs. > mob/player This one is for three tiled mobs, Hope I helped. Wow, that code is all wrong. Never give advice again, Miran. |
It works you can use
new /obj/head
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No, its totally broken. You cant just add an overlay of something.
WRONG: mob/player Right: mob/player Please go read the DM Guide again. |
That and pixel_y / pixel_x can't go past the range of -32 to +32 (read the DM Ref if you don't believe me)
- GhostAnime |
Totally didn't see that either. So, Miran... please read the DM Guide before giving advice. Your in no place at all to give it with horrible unworking code.
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Dark Bahamut wrote:
Be aware that I can't use any libs/demos. And why the heck can't you use any libraries/demos? Sure, demos are not to be included in a game, but libraries are generally safe enough for plug 'n play. Just as long as you understand what the library does to be able to foresee problems with it. http://members.byond.com/Jtgibson/forum?id=126 it's not a library, nor is it a demo. it's a snippet. make a new DM file and paste it in there. You can now use robjs, which allow you to easily make multi-tiled objects. just be sure to edit the areas list every time you move the object. |
Android Data wrote:
Dark Bahamut wrote: AD, remember that my BYOND program doesn't work? Yeah... |
Miran94 wrote:
I despise the DM guide but it does work there is a library on it somewere Please, you sir are an imbesil. IT DOES NOT EVEN COMPILE. THUS IT DOES NOT WORK. |
It can actually go from -127 to 127. You also forgot to put ..() in the New() which would prevent any other 'creation' actions from happening to that mob.
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Goten84 wrote:
He was only trying to help, and why do you have so many user names? Me? God for damn I have two keys. |
The one above is for two tiled mobs.
This one is for three tiled mobs, Hope I helped.
- Miran94