ID:277013
 
A while ago a few people had been asking about good damage formulas, and for this one in specific, and I said I had them on a different comp... well, here they are.

This is the original formula from the site I got it from:

Battle Damage

- All variables use x/256. Any decimals that result are rounded down.
+ = Addition (4th)
- = Subtraction (5th)
* = Multiplication (2nd)
/ = Division (3rd)
() = Do whatever inside first (1st)
a > b = a is greater than b
a < b = a is less than b
a >= b : a is greater than or equal to b
a <= b : a is less than or equal to b
a <= x <= b : x is between a and b including a and b.
5 ~20 = an integer between 5 and 20.

- Physical Attack calculations
BP = Basic Point
D = Final damage
AP = Attack Power = (Strength + AP of equipped weapon)
DP = Defensive Power = (Quickness/2) + DP of equipped protectors

BP = (AP-DP/2)/2

If AP-DP/2 >= 0 and AP < DP/2*8/7, then 0 <= D <= AP/16-1

If AP-DP/2 >= 0 and AP > DP/2*8/7, then BP+x (BP/16) *a+b ; a and b
= -1or0or1, x = random number

If AP-DP/2 < 0 and AP < 16, then 0 <= D <= 1


- Group Attack Damage
Damage = D*a
# = Number of monsters
a = variable

# a
1 256/256
2 204/256
3 179/256
4 128/256
5 76/256
6 51/256
7 51/256
8 51/256

This affects group attack weapons and weapons that hit all monsters,
mainly Gringam Whip and Iron Ball of Destruction. These type of weapons
will never deliver a critical blow. If under the influence of the Bikiruto
spell or Power Accumulate skill, then only the first monster is calculated.

- Evasion
If under the influence of the Manusa spell, then Hit Rate is 96/256
If under the influence of the Dazzling Light skill, then Hit Rate is 160/256
If Evasion Clothes is equipped, then Evasion Rate is 64/256
Some monsters have their own evasion rate, so Hit Rate may vary on those
monsters.

- Critical Blow
Damage = AP*a
a = 64/64, 65/64, 66,/64, 67/64, 68,/64, 69/64, 70/64, 71/64, 72,64, 73/64
and 74/64. Pick any one of the 11 choices.
For anyone (non-monster) other than Arena, Critical Blow chance = 4/256
For Arena, If Arena's Level <= 64, then Critical Blow chance = 64/256.
If Arena's Level > 64, then Critical Blow chance = Arena's Level/256. Maximum
Level is 99, so at that level, Arena equipped with Killer Pierce becomes the
one of the strongest weapons around.
If under the influence of the Bikiruto spell, then Critical Blow chance is
0/256.
If under the influence of the Power Accumulate skill, then Damage is not
affected.
If equipped with the Poison Needle, then Critical Blow damage is 1.
If equipped with a group attack weapon, then Critical Blow chance is 0/256.


This is the DM code that I got out of it.

            var/damage=0
var/mindamage=(attacker.str-M.def/2)/2
if(chance!=8-round(M.agi/100))
if(attacker.str>M.def/2)
if(attacker.str<M.def/2*8/7)
damage=1
else
damage=round((mindamage/16)*rand(1,-1)+rand(1,-1),1)
damage+=mindamage
else
if(attacker.str<16)
damage=0
if(damage>0)
if( rand( 1, 256) > 4)
damage=round(damage,1)


If anyone has any better translations for the above, please feel free to post it for myself, and any others.


PS: If you never noticed I never put all of the code in, because I only used that little bit of code.
§atans§pawn
Cool. I doubt I'd ever have a use for it but I'm saving this.

Bikiruto is Bikill, right?

Edit: For that matter, what are the spell names in English?
A couple years back I calculated out the exact DW4 damage formula for use in Dragon Warrior Online 1.90... but I'm nowhere near the code right now.
In response to Sarm
Sarm wrote:
Cool. I doubt I'd ever have a use for it but I'm saving this.

Bikiruto is Bikill, right?

Edit: For that matter, what are the spell names in English?

Correct. I also believe that Manusa is Surround. The other skills are from DQ4 (on the psx which is where I got this btw. Forgot to mention that.)

I also have the base spell damages for the damaging spells also directly from the game.
SPELLS:

Hoimi(Heal) 40 Check
Behoimi(Healmore) 90 Check
Behomara(Healus) 90


Mera (Blaze) 8~14 7~12 Check
Merami(Blazemore) 70~90 52~62 Check
Merazo-ma(Blazemost) 160~200 Check

Gira(Firebal) 16~24 10~18 Check
Begirama(Firebane) 30~42 22~34 Check
Begiragon(Firevolt) 88~112 45~55 Check

Io(Bang) 16~24 - Check
Iora(Boom) 52~68 35~45 Check
Ionazun(Explodet) 120~160 72~88 Check

Hyado(Icebolt) 10~16 10~14 Check
Hyadaruko(Snowstorm) 42~58 30~40 Check
Hyadain(Icespears) 60~80 - Check
Mahyado(Blizzard) 88~112 55~67 Check

Bagi(Infernos) 8~24 6~18 Check
Bagima(Infermore) 25~55 14~34 Check
Bagikurosu(Infermost) 60~120 30~62 Check

Raidein(Zap) 70~90 - Check
Gigadein(Lightning) 175~225 - Check
Minadein(Thordain) 330~370 - Check

Zaki(Beat) - -
Zaraki(Defeat) - -

SKILLS AND ITEMS: Player Monster

Sword Of Malice 16~24 10~18

Staff Of Thunder 30~42 22~34

Fire Claw 30~42 22~34

Magma Staff 16~24 -

Ice Blade 42~58 -

Staff of Punishment 25~55 -

±ê¡¡²Ð¤Î© 6~10 6~10 ???? Unsure what this is

Gas Canister 30~40 30~40

Violent Flames 80~100 80~100

Icy Breath 9~13 9~13

Chilly Snowstorm 40~60 40~60

Shining Breath 100~140 100~140

Lightning - 40~50

Whirlwind Cutter(Bagim) - 70~90

Vacuum Wave 86~104 -

Tremors - 50~65

Tidal Wave - 30~40

Meirusutoromu(Maelstrom) - 120~150

Stone Throw - 10~25

Rock Drop - 90~130

Giga Sword 250~300 -

Jigosupa-ku(Jigo Spark) 210~290 -

Red Hot Flames - 150~170

The True Shining Breath - 210~230


I hope this Helps out some people as well.

If you would also like I can try and dig up some more
stuff for you. I think I have more on my computer.

§atans§pawn
In response to Satans Spawn
I think it's pretty interesting. If it doesn't inconvenience you, I'd like to see more.
In response to Sarm
Shoi. I'll copy the entire text file as is... (It's a lot of random crap... but here you are.)

3e. Battle Damage

- All variables use x/256. Any decimals that result are rounded down.
+ = Addition (4th)
- = Subtraction (5th)
* = Multiplication (2nd)
/ = Division (3rd)
() = Do whatever inside first (1st)
a > b = a is greater than b
a <b = a is less than b
a >= b : a is greater than or equal to b
a <= b : a is less than or equal to b
a <= x <= b : x is between a and b including a and b.
5 ~20 = an integer between 5 and 20.

- Physical Attack calculations
BP = Basic Point
D = Final damage
AP = Attack Power = (Strength + AP of equipped weapon)
DP = Defensive Power = (Quickness/2) + DP of equipped protectors

BP = (AP-DP/2)/2

If AP-DP/2 >= 0 and AP < DP/2*8/7, then 0 <= D <= AP/16-1

If AP-DP/2 >= 0 and AP > DP/2*8/7, then BP+x (BP/16) *a+b ; a and b
= -1or0or1, x = random number

If AP-DP/2 < 0 and AP < 16, then 0 <= D <= 1


- Group Attack Damage
Damage = D*a
# = Number of monsters
a = variable

# a
1 256/256
2 204/256
3 179/256
4 128/256
5 76/256
6 51/256
7 51/256
8 51/256

This affects group attack weapons and weapons that hit all monsters,
mainly Gringam Whip and Iron Ball of Destruction. These type of weapons
will never deliver a critical blow. If under the influence of the Bikiruto
spell or Power Accumulate skill, then only the first monster is calculated.

- Evasion
If under the influence of the Manusa spell, then Hit Rate is 96/256
If under the influence of the Dazzling Light skill, then Hit Rate is 160/256
If Evasion Clothes is equipped, then Evasion Rate is 64/256
Some monsters have their own evasion rate, so Hit Rate may vary on those
monsters.

- Critical Blow
Damage = AP*a
a = 64/64, 65/64, 66,/64, 67/64, 68,/64, 69/64, 70/64, 71/64, 72,64, 73/64
and 74/64. Pick any one of the 11 choices.
For anyone (non-monster) other than Arena, Critical Blow chance = 4/256
For Arena, If Arena's Level <= 64, then Critical Blow chance = 64/256.
If Arena's Level > 64, then Critical Blow chance = Arena's Level/256. Maximum
Level is 99, so at that level, Arena equipped with Killer Pierce becomes the
one of the strongest weapons around.
If under the influence of the Bikiruto spell, then Critical Blow chance is
0/256.
If under the influence of the Power Accumulate skill, then Damage is not
affected.
If equipped with the Poison Needle, then Critical Blow damage is 1.
If equipped with a group attack weapon, then Critical Blow chance is 0/256.

- Pisaro's Demon Murderer Skill
Damage = AP*a
a = 243/256 ~268/256
Hit Rate = 96/256
Unaffected by Manusa spell

- Pisaro's Dragon Murderer Skill
Damage = D*384/256, only against dragon type monsters.

- Pisaro's Metal Murderer Skill
Damage = D*384/256 + 1, only against metal type monsters.

- Pisaro's Moonsault Skill
Damage = D*3/(a+1), a = current number of monsters.

- Falcon Sword
Damage = D*192/256
Hits twice.

- Bikill Spell
Damage = D*512/256
Critical Blow chance = 0/256

- Power Accumulate
Damage = D*a
a = 384/256 ~512/256
Only affects the next turn, and can use together with Bikiruto.

- Baron's Horn (use as an item in battle)
Damage = (Hero's Lv/2 + 10) * a
a = 230/256 ~281/256
85/256 chance to attack 4 times, 85/256 chance to attack 3 times, and
86/256 chance to fail altogether.

- Defend
Damage = D*128/256

- Sleep Status
When hit by a physical attack, the chance to wake up is 64/256
When Zameha spell is cast, the chance to wake up is 256/256
Automatic wake up chance varies on how many turns pass. On the same turn,
the chance to wake up is 96/256. One turn later, 160/256, two turns later,
224/256, and three turns later, the chance to wake up is 256/256.

- Poison Status
When poisoned, every four steps taken outside of battle will reduce HP by
1. If HP = 1, then no damage is taken. In battle, no damage is taken.

- Confusion Status
When hit by a physical attack, the chance to return to normal is 64/256
When confused, there is a 128/256 chance to attack your friends, a 64/256
chance to attack the enemy, and a 64/256 chance to do silly things that waste
a turn.

- Parupunte's Dazzling Light.
Damage = Current HP*a.
a = 224/256 ~512/256.
If you survive this damage, then you will transform into the White Dragon.
This rare form can use the Mahyado spell, the Chilly Snowstorm skill and the
Shining Breath skill (all ice related).

- Spell Damage
Spells behave differently from physical damage. Spells have a set damage
range. Monster's spells do less damage than spells cast by the party. The
hit rate for all spells is determined by monster resistance.






°¡¡¼öʸ̾¡¡¡¡¡¡¡¡¡¡ Damage Enemy¡¡
¥á¡¡¥á¥é¡¡¡¡¡¡¡¡¡¡¡¡ 8~14 7~12
¥á¡¡¥á¥é¥ß¡¡¡¡¡¡¡¡¡¡ 70~90 52~62
¥á¡¡¥á¥é¥¾¡¼¥Þ¡¡¡¡¡¡160~200 -
¥®¡¡¥®¥é¡¡¡¡¡¡¡¡¡¡¡¡ 16~24 10~18
¥®¡¡¥Ù¥®¥é¥Þ¡¡¡¡¡¡¡¡ 30~42 22~34
¥®¡¡¥Ù¥®¥é¥´¥ó¡¡¡¡¡¡ 88~112 45~55
¥¤¡¡¥¤¥ª¡¡¡¡¡¡¡¡¡¡¡¡ 16~24 -
¥¤¡¡¥¤¥ª¥é¡¡¡¡¡¡¡¡¡¡ 52~68 35~45
¥¤¡¡¥¤¥ª¥Ê¥º¥ó¡¡¡¡¡¡120~160 72~88
¥Ò¡¡¥Ò¥ã¥É¡¡¡¡¡¡¡¡¡¡ 10~16 10~14
¥Ò¡¡¥Ò¥ã¥À¥ë¥³¡¡¡¡¡¡ 42~58 30~40
¥Ò¡¡¥Ò¥ã¥À¥¤¥ó¡¡¡¡¡¡ 60~80 -
¥Ò¡¡¥Þ¥Ò¥ã¥É¡¡¡¡¡¡ ¡¡88~112 55~67
¥Ð¡¡¥Ð¥®¡¡¡¡¡¡¡¡¡¡¡¡ 8~24 6~18
¥Ð¡¡¥Ð¥®¥Þ¡¡¡¡¡¡¡¡¡¡ 25~55 14~34
¥Ð¡¡¥Ð¥®¥¯¥í¥¹¡¡¡¡¡¡ 60~120 30~62
¥Ç¡¡¥é¥¤¥Ç¥¤¥ó¡¡¡¡ ¡¡70~90 -
¥Ç¡¡¥®¥¬¥Ç¥¤¥ó¡¡¡¡¡¡175~225 -
¥Ç¡¡¥ß¥Ê¥Ç¥¤¥ó¡¡¡¡¡¡330~370 -
¥®¡¡Ç˼٤ηõ¡¡¡¡¡¡¡¡ 16~24 10~18
¥®¡¡Íë¤Î¾ó¡¡¡¡¡¡¡¡¡¡ 30~42 22~34
¥®¡¡±ê¤ÎÄÞ¡¡¡¡¡¡¡¡¡¡ 30~42 22~34
¥¤¡¡¥Þ¥°¥Þ¤Î¾ó¡¡¡¡¡¡ 16~24 -
¥Ò¡¡É¹¤Î¿Ï¡¡¡¡¡¡¡¡¡¡ 42~58 -
¥Ð¡¡Å·È³¤Î¾ó¡¡¡¡¡¡¡¡ 25~55 -
±ê¡¡²Ð¤Î©¡¡¡¡¡¡¡¡¡¡ 6~10 6~10
±ê¡¡¹âÇ®¤Î¥¬¥¹¡¡¡¡¡¡ 30~40 30~40
±ê¡¡·ã¤·¤¤±ê¡¡¡¡¡¡¡¡ 80~100 80~100
Àã¡¡Î䤿¤¤©¡¡¡¡¡¡¡¡ 9~13 9~13
Àã¡¡Åन¤ë¿áÀã¡¡¡¡¡¡ 40~60 40~60
Àã¡¡µ±¤¯©¡¡¡¡¡¡¡¡¡¡100~140 100~140
¥¤¡¡°ðºÊ¡¡¡¡¡¡¡¡¡¡¡¡ - 40~50
¥Ð¡¡¤«¤Þ¤¤¤¿¤Á¡¡¡¡¡¡ - 70~90
¥Ð¡¡¿¿¶õÇÈ¡¡¡¡¡¡¡¡¡¡ 86~104 -
¥Ð¡¡Ã϶Á¤­¡¡¡¡¡¡¡¡¡¡ - 50~65
¥Ð¡¡ÄÅÇÈ¡¡¡¡¡¡¡¡¡¡¡¡ - 30~40
¥Ð¡¡¥á¥¤¥ë¥¹¥È¥í¥à¡¡ - 120~150
á¡¡ÀФĤ֤ơ¡¡¡¡¡¡¡ - 10~25
á¡¡´äÀÐÍî¤È¤·¡¡¡¡¡¡ - 90~130
¥Ç¡¡¥®¥¬¥½¡¼¥É¡¡¡¡¡¡250~300 -
¥Ç¡¡¥¸¥´¥¹¥Ñ¡¼¥¯¡¡¡¡210~290 -
±ê¡¡¼ÞÇ®¡¡¡¡¡¡¡¡¡¡¡¡ - 150~170
Àã¡¡¿¿µ±¤¯©¡¡¡¡¡¡¡¡ - 210~230



Taloon's Random Effects in Battle
01 Calls an Army = Range: All enemies; Hits 3 times, damage = AP of Toruneko
02 Sand Blower = Range: Enemy group; Reduce hit percentage like Manusa spell
03 Feet Tripping = Range: 1 enemy; Stops the enemy's movement for 1 turn
04 War Cry = Range: All enemies; Stops the enemy's movement for 1 turn
05 Funny Pun = Range: All enemies; Stops the enemy's movement for 1 turn
06 Lullaby = Range: All enemies; Makes the enemy sleep up to 3 turns
07 Mysterious Dance = Range: 1 enemy; Drains the target's Magic Power
08 Spin the Finger = Range: 1 enemy; Can cause confusion if successful
09 Accumulate Power = Range: Self; Next turn, attack power is doubled
10 Trip on a Stone = Range: 1 enemy; Always Critical Blow
11 Soothe the Enemy = Range: All enemies; Monster leave behind Gold and Items
12 Steal Treasure = Range: 1 enemy; Steal the monster's dropped item; rare
13 Shut the Mouth = Range: 1 enemy; Stops the monster's spell use
14 Protect a friend = Range: 1 friend; Takes damage in place of a friend; rare
15 Stare in Space = Does nothing for that round



There are four spell resistance levels. These apply to monsters only.
0 = No resistance. The spell will hit all the time.
1 = Partial resistance. The spell will hit about 75% of the time.
2 = High resistance. The spell will hit only about 25% of the time.
3 = Full resistance. The spell will never hit the target no matter what.

So if an enemy has a level 2 resistance to the Mera class spells, and you try
to cast Merami, that spell will hit about 25% of the time. If the spell hits,
it will do damage appropriate for that spell, If the spell misses, then the
enemy will take no damage. This phenomenon can be seen easily when you cast
a group-hitting spell like Begirama against a group of monsters. If it
sometimes hits and sometimes misses, then you know that monster must have some
resistance to that class of spell.



Madante (flame) resistance levels.
0 = No resistance. Madante will do full damage (used MP x 3).
1 = Partial resistance. Madante will do (used MP x 2.39) damage.
2 = High resistance. Madante will do (used MP x 1.5) damage.
3 = Full resistance. Madante will do no damage to the target.

This is the reason why Madante won't do full damage to some enemies, and the
reason Madante won't work on the Metal Slime family (since those monsters have
a resistance level of 3). For more on this, go to the monster section.

- Spell Resistance can help explain why your party takes less damage from
spells from enemies even with no equipment. Party member resistance level
determines how much damage is taken similar to Madante resistance. Equipment
can help reduce damage from fire and ice. Sometimes it is better to choose
equipment with spell and breath resistance rather than the one with the
highest defensive power. Since you can change equipment in battle without
taking a turn, keep some different equipment on hand to change at a moment's
notice.



-Chance's 28 effects.
01 All enemies and friends fall asleep 100% chance.
02 All enemies and have their hit percentage reduced like Surround Spell.
03 All enemies and friends are confused 100% chance.
04 All friends' defensive power increased 150% including wagon members.
05 All friends change into an uncontrollable ice and flame-breathing dragon.
06 All friends recover HP to full, including wagon members.
07 All enemies and friends recover HP to full, 999.
08 All enemies and friends have their MP reduced to zero.
09 All enemies get hit by a demon about 120 damage, ignores defense.
10 All enemies die by a quake, and they leave experience and gold behind.
11 All enemies and friends have their direct (physical) attack power doubled.
This only lasts for one turn.
12 All friends get double experience and gold after winning the battle.
13 All enemies transform into Metal Slimes.
14 All enemies get taken away by a white dragon. No EX or GD awarded.
15 All enemies run away from the dreadful thing the party calls forth.
16 All enemies and friends can't use magic due to a strange mist. The
Freezing Wave Motion can remove this effect.
17 The Hero gets hit by a bright light. Damage is Current HP*a. a =
224/256 ~512/256. If you survive this damage, then the Hero transforms
into the White Dragon. This special dragon uses the Mahyado spell, the
Chilly Snowstorm, and the Shining Breath randomly.
18 Time stops for 3 turns for all enemies and friends except for the Hero.
19 All enemies get smashed into pieces. No Experience or Gold awarded.
20 All friends get their power to swell up. Afterwards, all attacks become
Critical Blow. This is true for all members, including wagon members.
21 All friends lose a turn due to a wailing voice.
22 All enemies have their MP reduced to zero.
23 All friends have their Agility increased by 50%, including wagon members.
This lasts for 6 turns.
24 Time returns to the beginning of the battle like using the Sand of Time.
25 A violent earthquake hits all enemies for about 50 damage, ignoring
resistance.
26 All enemies become confused. (FC)
27 Instantly warp out of battle to some town on the Return list. (FC)
28 Voice echoes about, nothing happens. This happens if there is no one dead.
If there is someone dead, then this will revive them to full HP and recover
HP of alive members.
- Numbers 03, 08, 10, 13, 14, 15, 16, 19, 20, 21, 22, 24 and 27 will not
appear during boss battles.



Weapons

NAME SO RY AR KU BU TO MI MY PI ATK FEATURE
Cypress Stick o o - o o - o o - 2 Standard weapon
Club o o o o - o o - - 7
Copper Sword o o - o - o o - o 12
Iron Claw - - o - - - - - o 38
Chain Sickle o o o o - o o - o 20
Iron Lance o o - o - o - - o 28
Steel Sword o o - - - - - - o 40
Battle Ax o o - - - - - - o 50
Silver Tarrot - - - - - - o - - 21 B: Various
Holy Knife o o o o - o o o - 14
NAME SO RY AR KU BU TO MI MY PI ATK FEATURE
Holy Lance - o - o - - o - - 33
Cross Bow o o o o o o o o - 18
Abacus of Justice - - - - - o - - - 35 B: Nifuramu
Iron Fan - - - - - - - o - 22
Astray Metal Sword o o - o - o o - o 130 2 dmg to metal
Poison Needle - - - - o - - o - 0 1 dmg or kill
Logic Power Cane - - - o o - o o - 55 3 MP used
Thunder Staff - - - - o - - o - 29 B: Begirama
Devil Hammer o o - - - - - - o 70 Cursed
Double-Edged Sword o o - - - - - - - 99 Cursed
NAME SO RY AR KU BU TO MI MY PI ATK FEATURE
Dragon Killer o o - - - - - - o 90 1.5x dmg dragon
Killer Pierce - - o - - - o - - 5 2x attack
Staff of Divine Punishment - - - o - - o - - 35 B: Bagima
Sword of Slumber o o - - - - - - - 60 B: Rariho-ma
Poison Moth Knife - - - - o o o o - 24 Paralysis
Blazing Talons - - o - - - - - o 60 B: Begirama 1
Icicle Blade o o - - - - - - o 75 B: Hyadaruko
Marvel Sword o o - o - o - - - 100 *
Magic Sealing Staff - - - o o - o o - 50 B: Mahoto-n
Magma Staff - - - o o - o o - 63 B: Io
NAME SO RY AR KU BU TO MI MY PI ATK FEATURE
Massacre Sword - o - - - o - - o 120 Cursed
Staff of Blessings - - - o o - o - - 5 B: Behoimi
Sky Sword o - - - - - - - - 65
Staff of Smiles - - - o o - o o - 33 Give smiles
Wicked Breaking Sword o o - - - o - - o 45 B: Gira
Falcon Sword o o - - - - - - o 67 2x attack
Demon Spear - o - - - - - - o 90 Can instant kill
Whip of Gringam - - o - - - o o - 135 Group attack
Iron Ball of Destruction - o - - - o - - - 115 Attacks all
Fiendish Claws - - o - - - - o o 80 Can poison
NAME SO RY AR KU BU TO MI MY PI ATK FEATURE
Sword of the Devil World - - - - - - - - o 150 *

* = HP is recovered with each strike of the weapon. HP amount recovered is
1/4 the damage dealt.

- If Minea is in the active party, she can use the Silver Tarrot Cards outside
of battle to make her do a fortunetelling for the day. If you sleep at a inn,
then she can do another one. She will give a reading of a positive or
negative sign, plus she will say your lucky number and lucky color. I don't
know what effect that has on the game. During battle, using the Silver Tarrot
will produce 9 different effects, depending on what card she draws.

- In battle Silver Tarrot effects.
Devil's Card = Range: All enemies; Reduces Defense Power like Rukanan Spell
Sun Card = Range: All friends; Recovers all HP like Behomazun Spell
Tower Card = Range: All enemies; Does damage depending on level
Justice Card = Range: All enemies; Removes enemies like Nifuramu Spell
Death God's Card = Range: One enemy; Attempts to kill like Zaki Spell
Moon Card = Range: All enemies; Lowers hit rate by enemies like Manusa Spell
Might Card = Range: One friend; Doubles attack power like Bikiruto Spell
Star Card = Range: All friends; Gold and Experience x2 after winning battle
Forbidden Card = Range: All friends; Attempts to kill like Zaraki Spell

- For the Devil Hammer, it is either hit or miss. If it hits, the damage is
great plus it ignores monster defense. It is pretty much a metal killer.

- For the Double-Edged Sword, HP is lost with each strike. HP lost is 1/4 the
damage dealt.

- For the Massacre Sword, equipping it will bring defensive power down to
zero (not counting Pisaro). Use in battle for Rukanan effect.

- For the Sky Sword, 65 is the Attack Power is when you first find it. Once
it gets powered up from the Master Dragon, it will have an Attack Power of
110. Furthermore, when used in battle it will produce the Freezing Wave
Motion effect (remove support spells from all the enemies). This will remove
Sukara, Sukuruto, Rukani, Rukanan, Bikiruto, Mahoto-n, Mahosute, Piorimu,
Doragoramu, Manu-sa, Medapani, Fuba-ha, and Moshasu spells all in one shot.
Real useful to say the least.

Armor

NAME SO RY AR KU BU TO MI MY PI DEF FEATURE
Clothes o o o o o o o o - 4
Traveler's Clothes o o o o o o o o - 7
Leather Armor o o o o o o - - o 12
Chain Mail o o o o - o - - o 18
Iron Armor o o - o - - o - o 30
Iron Apron - - - - - o - - - 32
Steel Armor o o - - - - - - o 35
Silk Robe x - o - - - o o - 10
Dancer's Clothes - - - - - - o o - 8
Bronze Armor o o - o - o o - o 25
NAME SO RY AR KU BU TO MI MY PI DEF FEATURE
Astray Metal Armor o o - o - o o - o 95 Reduce spell dmg
Fur Coat o o o o - o o o - 22
Pink Leotard x - o - - - o o - 38
Dragon Mail o o - - - - - - o 45 Reduce fire&ice
Avoidance Clothes - - o - o - - o - 28 Avoid attacks
Cleric's Magic Robe - - o - - o - - - 35 Reduce spell dmg
Water Feather Garment - - - - o - o o - 43 Reduce fire&ice
Wonderful Bolero - - - o o - o o - 47 Absorb spell MP
Sky Armor o - - - - - - - - 70 Reduce spell dmg
Bladed Armor o o - - - o - - o 50 1/4 dmg reflect
NAME SO RY AR KU BU TO MI MY PI DEF FEATURE
Spangle Dress - - o - - - o o - 40
Angel Leotard x - o - - - o o - 60 Reduce fire&ice
Magical Skirt x - o - - - o o - 45 Reduce spell dmg
Robe of Relaxation - - o o o o o - - 33 *
Zombie Mail o o - - - - - - o 49 Cursed
Luminous Dress x - o - - - o o - 50 Reflect spells
Demon's Armor o o - - - - - - o 60 Cursed
Men's Underwear - o - - o o - - - 8
Armor of the Devil World - - - - - - - - o 100 Reduce spell dmg

* If the wearer is paralyzed or sleeping, damage taken is 1/2.

- For the Bladed Armor, the reflected damage ignores the monster's defense,
so it can be a useful 'weapon' against the metal slime family of monsters.

- For Zombie Mail, every step taken reduces some HP.

- For Demon's Armor, putting it on will reduce speed to zero, but will provide
some resistance to fire, ice, and spell damage.

Shields

NAME SO RY AR KU BU TO MI MY PI DEF FEATURE
Leather Shield o o - o o o o - - 4
Shield of Scales o o - o o o o - - 7
Iron Shield o o - o - o o - o 12 Reduce fire&ice
Shield of Power o o - o - o - - - 40 B: Self Behoimi
Mirror Shield o o - o - - - - o 45 Reduce spell dmg
Wind God's Shield o o - - - - - - - 50 B: Nifuramu
Dragon Shield o o - - - - - - o 30 Reduce fire&ice
Sky Shield o - - - - - - - - 55 Reduce fire&ice
Astray Metal Shield - o - o o - o o o 60 Reduce fire&ice
Escutcheon of the Devil World - - - - - - - - o 55 Reduce fire&ice

- For Mirror Shield, sometimes 1/4 the spell damage is reflected back at the
caster, but not always.

- For Sky Shield, use in battle for Mahokanta effect (reflect spells).

- For Astray Metal Shield, use in battle for Mahosute effect (spell
interception).


Helmets

NAME SO RY AR KU BU TO MI MY PI DEF FEATURE
Leather Hat o o o o o o o o - 2
Hair Band - - o - - - o o - 5
Wooden Hat o o - o - o - - - 6
Iron Helmet o o - o - o - - o 16
Iron Mask o o - - - - - - o 25
Feather Hat - - o - - - o o - 8
Sky Helm o - - - - - - - - 30 Status Resist
Masque of the Evil God o o o o o o o o - 200 Cursed
Golden Barrette x - o - - - o o - 12 Confuse Resist
Hat of Happiness - - - o o - o o - 15 Recover MP/step
NAME SO RY AR KU BU TO MI MY PI DEF FEATURE
Astray Metal Helm o o - o - o o - o 50 Status Resist
Head-Piece of the Devil World - - - - - - - - o 40 Status Resist

- For Masque of the Evil God, wearing it will make the user fall into a state
of permanent confusion.

- Status Resist is protection from sleep, paralysis, and death spells. It is
only partial protection, so it won't protect 100%, but it's better than
nothing.


Ornaments

NAME SO RY AR KU BU TO MI MY PI FEATURE
Falling Star Bracelet o o o o o o o o o Agility x2
Star Fragments o o o o o o o o o Luck +5
Megante Bracelet o o o o o o o o - Defense +15
Megazaru Bracelet o o o o o o o o - Defense +15
Gold Bracelet o o o o o o o o - Defense +5
Netted Tights x - o - - - o o - Defense +8
Safeguard Ruby o o o o o o o o o Defense +15
Ring of Prayer o o o o o o o o o Defense +5
Goddess Ring o - o o - - o o - Intelligence +33
Gospel Ring o o o o o o o o o Luck +50
NAME SO RY AR KU BU TO MI MY PI FEATURE
Shoes of Happiness o o o o o o o o o Luck +50
Ring of Life o o o o o o o o o Defense +15
Force Ring o o o o o o o o o Power +8
Rabbit's Tail o o o o o o o o - Luck +8
Gale Bandana o o o o o o o o o Agility +15
Bangle of Greatness o o o o o o o o o Power +25

- Use the Star Fragments in battle to heal one person of confuse status.

- For Megante and Megazaru Bracelet, if you die, then the said spell will
activate and the bracelet will break.

- For Ring of Prayer, using it will recover about 30 MP, but it has a chance
of breaking if overused.

- Goddess Ring has Status Resistance, plus it will recover MP just by walking
around. It is about 1 MP per 4 steps.

- Equipping the Gospel Ring will make it so that there are no random battles.

- For Shoes of Happiness, experience will be gained just by walking around.
However, this is only true in areas where monsters appear.

- Ring of Life will recover HP just by walking around. It's about 1 HP per
2 steps.



Sage's Stone B: Recover all members about 50-70 HP, unlimited use
Lunch Recover HP 15-30, after one use, it is gone
Magic Potion Recover MP 25-35, after one use, it is gone
NAME FEATURE
Medical Herb Recover HP about 15 to 30
Antidote Herb Cures Poison Status
Holy Water B: Does about 15 damage, wards off weak monsters
Chimera's Wing Instant warp to towns already visited like Ru-ra
Full Moon Herb Recovery from paralysis status
Scented Pouch Increases encounter rate with monsters
Seed of Strength Raises Power about 1-3 points
Seed of Quickness Raises Agility about 1-2 points
Seed of Wisdom Raises Intelligence about 1-3 points
Seed of Luck Raises Luck about 1-3 points
NAME FEATURE
Nut of Life Raises Max HP about 4-6 points
Nut of Enchantment Raises Max MP about 3-6 points


NAME FEATURE
Mimic's Death Strangle Kill all enemies like Zaraki-ma, ignoring resistance
Wipe-Out Stone Kill all party members, ignoring resistance


Key:
### = Monster Identification Number. Used in the Monster Notebook. Entries
marked --- are monsters that don't appear inside the Monster Notebook.
Monster Name = The name shown in section 6a. May be abbreviated for space.
Dropped Item = Item that can be obtained from this monster after battle. Uses
the name shown in section 5a. May be abbreviated for space.
None = That monster doesn't have an item.

P = Item drop percentage.
0 = 1/1
1 = 1/8
2 = 1/16
3 = 1/32
4 = 1/64
5 = 1/128
6 = 1/256
7 = 1/4096

A = Monster attribute.
0 = Normal
1 = Dragon Type
2 = Metal Type

R = Natural recovery per turn.
0 = 0 HP per turn
1 = 20 HP per turn
2 = 50 HP per turn
3 = 100 HP per turn

S = Status at the beginning of battle.
0 = Normal
1 = 128/256 chance to begin the battle with Mahokan'ta
2 = 256/256 chance to begin the battle with Mahokan'ta

HP = Monster's Hit Point. Reduce to zero to defeat them.
MP = Monster's Magic Power. Entries marked 255 are ones that have infinite
Magic Power.
AP = Monster's Attack Power.
DP = Monster's Defensive Power. 1k = 1023
Qu = Monster's Quickness. This determines the battle order.
EXP = Amount of Experience Points earned for defeating this monster.
G = Amount of Gold earned for defeating this monster.

### MONSTER NAME DROPPED ITEM P A R S HP MP AP DP Qu EXP G
001 Slime Medical Herb 5 0 0 0 8 0 9 5 3 1 2
002 Big Earthworm Medical Herb 2 0 0 0 11 0 10 6 2 3 6
003 Air Rat Medical Herb 3 0 0 0 14 0 11 2 7 3 7
004 Scissor Pincer Medical Herb 3 0 0 0 9 0 9 5 3 1 4
005 Bubble Slime Antidote Herb 2 0 0 0 12 0 11 9 8 6 8
006 Mischief Mole Medical Herb 3 0 0 0 10 0 10 6 5 2 4
007 Stubble Goblin Medical Herb 3 0 0 0 21 0 18 8 1 7 13
008 Heal Slime Medical Herb 5 0 0 0 16 255 13 8 12 7 11
009 Killer Shovel Strength Seed 5 0 0 0 16 0 19 15 10 9 10
010 Apprentice Fiend Cypress Stick 3 0 0 0 17 2 16 10 7 11 13
011 Lily Pat Clothes 4 0 0 0 21 3 26 20 20 13 15
012 Ducks Bill Leather Shield 5 0 0 0 22 3 25 18 12 14 10
013 Baby Magician Medical Herb 4 0 0 0 33 2 17 24 14 18 20
014 Pixie Quick Seed 5 0 0 0 29 3 26 22 15 16 20
015 Big Chicken Medical Herb 3 0 0 0 31 0 28 22 18 20 9
016 Great Eyeball Medical Herb 4 0 0 0 42 0 29 32 20 27 40
017 Quick Grasshopper Medical Herb 4 0 0 0 8 0 8 5 8 1 2
018 Slime Bess Medical Herb 5 0 0 0 10 0 9 5 3 2 5
019 Earth Laugher Medical Herb 4 0 0 0 13 0 13 8 5 4 10
020 Ear-Flying Mouse Leather Hat 3 0 0 0 11 0 11 6 9 3 5

### MONSTER NAME DROPPED ITEM P A R S HP MP AP DP Qu EXP G
021 Riotous Lion-Dog Chimera Wing 1 0 0 0 23 0 19 18 7 7 20
022 Minoun Chimera Wing 2 0 0 0 16 0 8 22 8 5 18
023 Monster Mushroom Medical Herb 5 0 0 0 19 0 19 15 10 6 15
024 Raging Buffalo Strength Seed 5 0 0 0 20 0 22 12 10 7 17
025 Man Eating Plant Medical Herb 2 0 0 0 17 0 21 16 4 7 18
026 Flame Magic Ghost Holy Water 3 0 0 0 12 2 11 12 8 6 16
027 Tebero Leather Shield 4 0 0 0 25 0 21 20 15 15 25
028 Sand Master Clothes 5 0 0 0 30 0 30 3 24 22 27
029 Hypnosis Beetle Magic Holy Water 4 0 0 0 23 6 22 18 10 12 15
030 Kodora Holy Lance 5 0 0 0 32 0 30 33 25 25 39
031 Demon Youngster Holy Water 4 0 0 0 25 3 30 26 24 18 36
032 Crested Snake Feather Hat 3 0 0 0 31 4 31 28 18 18 25
033 Scorpion Armor Leather Armor 6 0 0 0 40 0 33 42 9 38 44
034 Blood-Sucking Bat Quick Seed 5 0 0 0 25 3 25 22 14 11 23
035 Whirlwind Cutter Cross Bow 3 0 0 0 41 4 29 31 40 32 34
036 Poison Lizard Antidote Herb 3 0 0 0 34 0 35 32 15 18 21
037 Fly Man Magic Holy Water 4 0 0 0 34 3 31 34 17 35 47
038 Biting Sabre Copper Sword 3 0 0 0 29 0 35 30 17 30 46
039 Puteranodon Quick Seed 5 0 0 0 41 8 28 24 19 36 50
040 Dragon Butterfly Chimera Wing 4 1 0 0 47 3 36 20 25 38 60

### MONSTER NAME DROPPED ITEM P A R S HP MP AP DP Qu EXP G
041 Spectate Leather Hat 6 0 0 0 35 6 30 30 21 31 62
042 Skeleton Swordsman Iron Claw 5 0 0 0 52 8 49 45 27 53 54
043 Prowling Armor Chain Mail 5 0 0 0 54 0 45 43 25 55 49
044 Metal Slime Golden Barrette 4 2 0 0 4 12 20 1k 50 1350 5
045 Ele-Floper Dancer Clothes 4 0 0 0 28 0 22 16 10 14 18
046 Momonja Medical Herb 5 0 0 0 10 0 10 6 5 3 8
047 Pointed Head Antidote Herb 4 0 0 0 14 0 13 13 7 7 11
048 Stone Puppet Magic Holy Water 4 0 0 0 15 3 17 15 5 12 17
049 Familiar Spirit Wooden Hat 4 0 0 0 20 3 20 17 12 15 28
050 Mage Momonja Leather Hat 6 0 0 0 25 3 30 30 17 18 30
051 Hell Beetle Club 3 0 0 0 20 0 27 29 10 16 21
052 Unite Slime Medical Herb 3 0 0 0 40 0 0 30 15 3 1
053 King Slime Enchant Nut 5 0 0 0 150 2 40 24 17 100 150
054 Evil Hamster Medical Herb 5 0 0 0 35 0 38 28 30 43 18
055 Tongue Licker Cypress Stick 4 0 0 0 43 4 32 30 15 28 61
056 Dark Dyriad Wooden Hat 4 0 0 0 28 5 28 38 18 25 30
057 Tiger Man Travel Clothes 5 0 0 0 50 0 54 32 20 30 50
058 One-Eyed Pierrot Nut of Life 6 0 0 0 36 3 31 30 16 27 52
059 Paralysis Sword Full Moon Herb 4 0 0 0 30 0 40 30 16 25 18
060 Wandering Soul Holy Water 6 0 0 0 40 0 20 35 1 20 28

### MONSTER NAME DROPPED ITEM P A R S HP MP AP DP Qu EXP G
061 Vamp-Dog Holy Knife 4 0 0 0 38 6 40 29 28 36 24
062 Metal Scorpion Scale Shield 4 0 0 0 42 0 50 50 25 59 38
063 Dodo Bird Feather Hat 5 0 0 0 52 0 47 40 26 50 51
064 Baby Salamander Medical Herb 4 0 0 0 40 0 42 26 27 59 58
065 Devil Plant Seed of Luck 5 0 0 0 37 3 39 40 15 40 34
066 Poison Arrow Hood Antidote Herb 4 0 0 0 17 0 21 18 10 18 16
067 Mandrake Enchant Nut 5 0 0 0 30 0 44 34 15 26 17
068 Arrow Imp Travel Clothes 5 0 0 0 27 0 46 36 21 47 16
069 Desert Ghost Fur Coat 4 0 0 0 55 0 45 30 25 70 68
070 Flame Warrior Holy Lance 5 0 0 0 75 8 65 60 36 110 52
071 Mage Matango Magic Holy Water 5 0 0 0 43 10 40 53 20 45 30
072 Bull Hawk Iron Lance 5 0 0 0 52 6 43 55 26 49 39
073 Baby Satan Luck Seed 5 0 0 0 40 0 55 33 23 80 75
074 Conjurer Luck Seed 5 0 0 0 38 8 40 49 30 70 31
075 Hell's Armor Iron Armor 5 0 0 0 58 0 63 63 24 77 76
076 Yeti Fur Coat 4 0 0 0 75 0 65 35 25 85 38
077 Dead Spirit Knight Steel Sword 5 0 0 0 80 10 82 59 40 106 47
078 Mystery Doll Gold Barrette 5 0 0 0 40 255 42 40 30 37 300
079 Ox Bear Iron Apron 5 0 0 0 80 0 60 45 33 89 49
080 Dragon Puppy Chain Sickle 4 0 0 0 67 0 64 40 34 96 50

### MONSTER NAME DROPPED ITEM P A R S HP MP AP DP Qu EXP G
081 Ghost Tamer Iron Claw 5 0 0 0 100 10 54 30 55 200 54
082 Devil's Den Chain Mail 3 0 0 0 25 5 60 130 5 80 10
083 Complete Heal Slime Enchant Nut 5 0 0 0 60 255 60 50 28 68 43
084 Sub-Knuck Antidote Herb 3 0 0 0 80 8 80 55 38 125 81
085 Bengal Fur Coat 4 0 0 0 100 4 73 32 36 115 62
086 Rhinoceros Man Battle Ax 4 0 0 0 70 0 88 100 22 126 39
087 Mini Demon Evil God Mask 6 0 0 0 95 24 103 62 54 193 43
088 Ice Condor Strength Seed 5 1 0 0 85 0 66 40 37 104 33
089 Killer Armor Steel Armor 5 0 0 0 64 5 80 75 30 120 58
090 Bomb Rock Life Nut 5 0 0 0 300 1 0 0 0 150 40
091 Teranozahs Bronze Armor 4 1 0 0 90 10 85 75 40 116 45
092 Beles Logic Staff 5 0 0 0 125 20 90 80 57 132 70
093 Bone Knight Iron Lance 4 0 0 0 180 8 110 65 40 216 82
094 Arch Buffalo Strength Seed 5 0 0 0 90 0 95 85 39 121 72
095 Man Rooster Chimera Wing 4 0 0 0 85 0 81 80 61 108 40
096 Great Walrus Justice Abacus 5 0 0 0 120 0 112 75 40 128 54
097 Astray Metal Happiness Hat 5 2 0 0 5 255 65 1k 150 10k 10
098 Hanbaba Full Moon Herb 3 0 0 0 90 0 109 79 30 144 76
099 Dragonit Avoid Clothes 4 1 0 0 105 0 84 110 41 180 100
100 Pleciodon Silk Robe 4 0 0 0 380 0 125 50 30 135 57

### MONSTER NAME DROPPED ITEM P A R S HP MP AP DP Qu EXP G
101 Death God Zombie Mail 5 0 0 0 130 0 140 85 53 315 50
102 Gaon Killer Pierce 5 0 0 0 91 14 84 79 50 290 102
103 Running Lizard Quick Seed 4 1 0 0 114 36 98 40 74 270 81
104 Dragon Rider Strength Seed 5 1 0 0 141 0 115 87 70 351 108
105 Blizzard Fly Horse Feces 4 0 0 0 90 12 70 78 35 261 151
106 Kalon Ring of Prayer 5 0 0 0 110 36 83 75 50 234 91
107 Face Ball Full Moon Herb 4 0 0 0 130 0 108 76 67 225 186
108 Blood Sword Steel Sword 4 0 0 0 114 3 89 68 49 180 80
109 Terano-Bat Chimera Wing 4 0 0 0 98 0 115 72 43 187 74
110 Bibinbah Blessing Staff 5 0 0 0 100 6 120 70 57 211 88
111 Big Heal Slime Life Nut 5 0 0 0 140 30 90 80 47 162 55
112 Rhino-Soldier Devil Hammer 6 0 0 0 142 17 120 150 35 245 68
113 Giant Bat Relax Robe 5 0 0 0 113 3 92 82 38 172 84
114 Arm Lion Leather Dress 3 0 0 0 150 0 94 80 45 224 119
115 Blizzard Man Enchant Nut 5 0 0 0 85 11 50 40 47 286 100
116 Wyvern Poison Needle 5 0 0 0 120 0 134 90 82 393 116
117 Confuse Grasshopper Scented Pouch 4 0 0 0 90 10 109 40 59 261 99
118 Uncle Horn Life Nut 5 0 0 0 250 12 123 98 78 387 122
119 Slime Ultimate Heal Copper Sword 5 0 0 0 150 255 90 25 30 384 300
120 Rhinos King Steel Armor 4 0 1 0 220 7 200 160 70 655 150

### MONSTER NAME DROPPED ITEM P A R S HP MP AP DP Qu EXP G
121 Black Mage Wonder Bolero 5 0 0 0 130 48 132 83 58 477 146
122 Hell's Gate Keeper Chain Sickle 4 0 0 0 250 26 130 116 61 585 73
123 Ogre Blazing Talons 6 0 2 0 210 0 143 40 47 391 65
124 Eight Tear Animal Silver Tarrot 6 0 0 0 200 0 110 90 57 447 92
125 Emperor of Night Pink Leotard 6 0 1 0 220 24 143 127 60 495 144
126 Metal King Stray Metal Helm 7 2 0 0 7 255 140 1k 165 30k 20
127 Green Dragon Dragon Shield 6 1 0 0 143 0 136 90 55 405 132
128 Red Cyclone Cross Bow 4 0 0 0 80 30 152 55 79 403 128
129 Noble Death God Life Nut 5 0 0 0 146 14 127 95 65 543 139
130 Small Ghoul Zombie Mail 5 0 0 0 134 0 155 35 66 448 63
131 Totem Killer Iron Mask 4 0 0 0 150 0 142 60 75 485 52
132 Barack Ring of Prayer 6 0 0 0 140 0 162 130 70 573 172
133 Pit Viper Full Moon Herb 4 0 0 0 200 0 147 80 60 563 95
134 Fairy Dragon Enchant Nut 5 1 0 0 123 5 127 145 110 615 390
135 Bull Devil Dragon Mail 6 0 1 0 250 24 178 132 88 670 205
136 Flame Dog Life Nut 4 0 0 0 165 0 170 90 61 515 205
137 Beezelbub 2-Edge Sword 5 0 0 0 250 23 8 0 68 570 123
138 Imitator Mirror of Rah 4 0 0 0 153 105 104 122 120 582 316
139 Clay Soldier Life Nut 5 0 0 0 400 255 142 140 120 693 15
140 Iron Ball DemiHuman Demon Armor 6 0 3 0 380 0 220 90 55 1094 53

### MONSTER NAME DROPPED ITEM P A R S HP MP AP DP Qu EXP G
141 Red Dragon Luck Seed 4 1 2 0 167 28 183 90 78 603 215
142 Big Sloth Smile Staff 6 0 0 0 250 8 135 40 37 589 99
143 Beast Quick Seed 4 0 0 0 178 0 125 73 54 480 81
144 Great Heresy Luminous Dress 6 0 0 0 900 255 162 160 220 1232 112
145 Devil Prince Magic Seal Staff 5 0 0 0 200 38 172 95 70 684 226
146 Guardian Dragon Killer 5 1 0 0 300 35 175 90 75 740 169
147 Wyvern Lord Quick Seed 4 1 0 0 400 0 195 90 67 786 254
148 Demon Spirit Avoid Clothes 6 0 0 1 180 28 135 170 80 586 247
149 Great Ridon 2-Edge Sword 6 0 1 0 300 0 200 170 71 1678 20
150 Demon Cudgel Club 5 0 0 0 300 0 19 43 22 1023 137
151 Dark Armor Evil Break Sword 5 0 0 0 200 20 132 130 78 450 92
152 Zombie Soldier Zombie Mail 4 0 0 0 350 20 125 75 70 563 72
153 Blood Hand Gold Bracelet 7 0 0 0 185 50 125 60 112 347 50
154 Thunder Satan Luck Seed 5 0 0 0 259 0 142 100 91 480 95
155 Geryuon Quick Seed 6 0 0 0 352 27 165 110 102 543 102
156 Demon Wrestler Great Bracelet 6 0 0 0 375 70 188 120 105 680 142
157 Hell's Watchdog Scented Pouch 4 0 0 0 300 0 175 130 123 435 95
158 New Devil Evil God Mask 4 0 0 0 360 50 180 135 83 685 121
159 Ranga Quick Seed 5 0 0 0 380 20 180 160 125 712 160
160 Rainbow Peacock Enchant Nut 4 0 0 0 456 120 200 150 95 885 155

### MONSTER NAME DROPPED ITEM P A R S HP MP AP DP Qu EXP G
161 Ogre King Demon Armor 6 0 0 0 360 0 195 135 115 750 200
162 Gigantic Dragon Life Armor 5 0 0 0 520 50 220 130 82 935 130
163 Necro-Balser Bladed Armor 4 0 0 0 440 65 203 135 102 525 142
164 Devil Lamp Men's Underwear 5 0 0 0 350 0 170 105 88 710 117
165 Darkness Snail Wisdom Seed 4 0 0 0 190 8 133 180 62 356 83
166 Kill Gator Demon Spear 6 0 0 0 170 0 165 140 106 415 77
167 Frog King Ring of Prayer 5 0 0 0 400 38 190 93 88 740 110
168 Gyaos Strength Seed 6 0 0 0 450 0 240 92 90 640 150
169 Platinum King Megazaru Bangle 5 2 0 2 200 100 210 800 255 65k 700
170 Cannibal Box Chain Mail 4 0 0 0 100 0 140 55 62 150 25
171 Mimic Dancer Clothes 4 0 0 0 190 7 120 72 70 350 48
172 Pandora Box Pink Leotard 5 0 0 0 900 10 240 200 131 1250 280
173 Well Invitor Safeguard Ruby 6 0 0 0 120 0 75 70 65 350 100
174 Well Devil Strength Seed 5 0 0 0 210 20 120 75 61 574 67
175 Numbing Jellyfish Full Moon Herb 4 0 0 0 40 0 35 15 20 35 12
176 Marine Worm Medical Herb 4 0 0 0 90 0 65 30 41 94 29
177 Piranha Chain Sickle 4 0 0 0 55 3 58 30 50 80 43
178 Mad Looper Cypress Stick 4 0 0 0 64 6 73 40 25 113 60
179 Murdering Ray-Fish Life Nut 4 0 0 0 40 0 50 45 23 70 24
180 Assault Fish Iron Helmet 4 0 0 0 47 0 6 20 10 75 33

### MONSTER NAME DROPPED ITEM P A R S HP MP AP DP Qu EXP G
181 Hellish Crayfish Iron Mask 6 0 0 0 44 6 52 115 40 95 25
182 Octopus Devil Cross Bow 5 0 0 0 120 0 53 12 29 120 72
183 Paralysis Angler Full Moon Herb 4 0 0 0 90 6 81 42 51 155 72
184 Sea Lion Icicle Blade 6 0 1 0 150 0 98 50 30 140 80
185 Long-Necked Dragon Killer Pierce 7 0 0 0 48 0 42 33 26 65 38
186 Full Snaker Gold Barrette 5 0 0 0 130 3 85 63 38 170 124
187 Shark Manter Quick Seed 5 0 0 0 72 0 72 35 39 103 48
188 Flying Death Enchant Nut 5 0 0 0 105 7 115 105 60 187 70
189 Vortex Tide King Avoid Clothes 6 0 0 0 100 6 74 120 42 180 84
190 Barracuda Iron Fan 5 0 0 0 120 10 88 77 47 165 69
191 Evil Angler Magic Holy Water 5 0 0 0 35 7 39 30 25 48 30
192 Dagon Life Nut 4 0 0 0 300 0 75 30 30 208 98
193 Ray Gigas Iron Shield 4 0 0 0 98 0 110 70 62 221 100
194 Sea Lion Man Chimera Wing 4 0 0 0 150 0 55 25 25 98 55
195 Fingers of Pisaro None 7 0 0 0 250 255 52 36 16 73 60
196 Chameleon Man Life Nut 0 0 0 0 40 6 28 28 50 136 60
197 Tongue Licker Man None 7 0 0 0 55 255 40 60 75 0 0
198 Balzack None 7 0 0 0 300 255 52 38 22 500 0
199 Betrayal Youngster None 0 0 0 0 35 0 37 30 3 450 20
200 Lighthouse Tiger None 7 0 0 0 230 9 78 73 20 2000 350

### MONSTER NAME DROPPED ITEM P A R S HP MP AP DP Qu EXP G
201 King Leo Steel Armor 0 0 0 0 950 255 123 80 18 5100 0
202 Balzack Plus None 7 0 2 0 500 255 150 100 28 6500 0
203 Pisaro Knight Silence Jewel 0 0 0 0 1200 0 175 155 77 6800 0
204 Andreal Dragon Shield 0 1 0 0 450 0 193 150 60 1020 300
205 Giga Demon Club 0 0 0 0 2300 8 230 40 5 4100 250
206 Hell Battler Marvel Sword 0 0 0 0 3300 255 190 180 72 5500 0
207 Evil Priest None 0 0 2 2 1600 255 165 190 99 6300 0
208 Estark None 0 0 0 0 2700 255 210 140 63 15k 0
209 Eggler (A) Enchant Nut 0 0 0 0 2800 254 240 250 95 12k 850
209 Eggler (B) Enchant Nut 0 0 0 0 2800 254 240 250 95 12k 850
210 Chickler (A) Life Nut 0 0 0 0 3200 254 310 200 195 9800 560
210 Chickler (B) Life Nut 0 0 0 0 3200 254 310 200 116 9800 560
--- Mister Han None 0 0 0 0 70 0 45 68 20 0 0
--- Ragos Medical Herb 0 0 0 0 90 0 50 80 45 0 0
--- Vivian Medical Herb 0 0 0 0 90 12 35 62 68 0 0
--- Simon Medical Herb 0 0 0 0 90 0 58 104 15 0 0
--- Bakota the Robber Quick Seed 0 0 0 0 1000 255 138 125 79 7400 0
--- Death Pisaro 1 None 0 0 0 0 1600 0 340 220 110 0 0
--- Death Pisaro 2 None 0 0 0 0 1600 255 230 200 90 0 0
--- Death Pisaro 3 None 0 0 0 0 1800 0 210 200 90 0 0

### MONSTER NAME DROPPED ITEM P A R S HP MP AP DP Qu EXP G
--- Death Pisaro 4 None 0 0 0 0 1600 0 260 220 85 0 0
--- Death Pisaro 5 None 0 0 0 0 1700 0 290 230 80 0 0
--- Death Pisaro 6 None 0 0 0 0 2100 255 320 230 80 0 0
--- Death Pisaro 7 None 0 0 0 0 2300 255 290 230 85 0 0
--- Evil Priest + 1 None 0 0 0 0 1800 254 320 150 80 0 0
--- Evil Priest + 2 None 0 0 0 0 2000 255 340 150 135 0 0
--- Evil Priest + 3A None 0 0 0 0 2000 254 380 170 116 0 0
--- Evil Priest + 3B None 0 0 0 0 2000 254 380 170 85 0 0
--- Evil Priest + 4A None 0 0 0 0 3800 254 400 200 110 0 0
--- Evil Priest + 4B None 0 0 0 0 3800 254 400 200 110 0 0
--- Evil Priest + None 0 0 0 0 3300 255 300 150 135 0 0
--- King Leo (C4) None 0 0 3 0 999 255 150 120 30 0 0
--- Travel Merchant None 0 0 0 0 0 0 0 0 0 0 0
--- Death Pisaro None 0 0 0 0 2000 0 250 250 70 0 0
--- Poet Cypress Stick 0 0 0 0 0 0 0 0 0 0 0
--- Doragoramu None 0 0 0 0 0 0 130 100 55 0 0
--- White Dragon None 0 0 0 0 0 0 250 200 0 0 0
--- Big Eye (Red) Medical Herb 0 0 0 0 30 0 3 15 10 35 40
--- Big Sloth (Red) Smile Staff 0 0 0 0 180 8 120 90 62 1033 99
--- Uncle Horn (Red) Life Nut 0 0 0 0 180 0 90 98 10 550 205


- Monster ID number 151 to 169, 172 to 174 are all new monsters for the remake
version. Note that all of these monsters are from Dragon Quest 7 (!!) with
near identical statistics other than EX and GD.

- Monster ID number 048 (Stone Puppet) and 049 (Familiar Spirit) appear only
inside the Cave West of Kohmiz in Chapter 4. Looks like the programmers
missed the fact they don't appear at all in Chapter 5. Make sure you get them
while you can.

- Monster ID number 203 (Pisaro Knight) won't appear if you defeat Estark
first. Make sure you meet Pisaro Knight in Rosary Hill Village before taking
on Estark, otherwise there will be a blank space in the Monster Notebook.

- Monster ID number 202 (Balzack Plus) has natural recovery of 50 HP per
turn. If you don't damage at least 50 points every turn, you won't win, so
beware of playing defensively. Also monster number 198 (Balzack, chapter 4)
has a natural recovery of 20 HP per turn


In response to Satans Spawn
Wowie. What site had all of this info?
In response to Sarm
Sarm wrote:
Wowie. What site had all of this info?

I think it was a Walkthrough for PSX Dq4 on Gamefaqs. Although I can't remember for sure.
In response to Satans Spawn
Ah, excellent. I will be sure to see if I can make a good interpretation of this. Thank you a lot Satans Spawn for this great thing.
In response to Polantaris
Polantaris wrote:
Ah, excellent. I will be sure to see if I can make a good interpretation of this. Thank you a lot Satans Spawn for this great thing.

No problem. I didn't write it, so I figured I could share it and not hog the ring all to... wait... not hog the CODE all to myself...

§atans§pawn