In response to Smoko
Yeah..BUT BARNEY?
In response to Tatiana Belmont
You also said it didn't matter what game, you'd get it.

So. You gotta do, what you gotta do.
In response to Tatiana Belmont
Tatiana Belmont wrote:
Nesso wrote:
Rez for the PS2.

This is the quickest game I have ever beat. Never-the-less, I thought a little bit of it. Then again...it's my opinion.

Sega is definitely the king of unusual games. From the simple, oddball fun of Super Monkey Ball to the graffiti-spraying action of the Jet Grind Radio games, Sega is not a company that's afraid to take chances. In this regard, Rez is probably their most ambitious title to date. Passing over standard game conventions in favor of a more experimental format, Rez is a game that should definitely be experienced at least once by any gamer with an open mind, but its ambition overshadows its play value, almost to a fault.

Rez takes place in a futuristic cyber-world, where the resident super-computer that controls just about everything is failing. In order to bring it back online, you must hack your way inside, shooting down viruses and busting through firewall programs in order to bring the supercomputer back online, and, presumably, save the world. (All shooters involve saving the world somehow, after all.)

The story really isn't important, though; it only provides a setting to the action. You control a cyberspace avatar who, simply, shoots everything in sight as it travels through the cyber-landscape to the supercomputer core. At its core, Rez is a rail shooter; you constantly move forward through the stages, and the only way to keep from being destroyed is to blast through everything in your way. To this end, you're given a crosshairs on the screen and can lock on to up to eight targets at a time as you blast your way through each of the five stages. You're also able to pick up overdrives, which shoot at everything on the screen simultaneously, should you get into a bind. So far, the game is pretty standard.

However, what really sets Rez apart is the way that it blends graphics and sound together with the gameplay. The baseline graphics are essentially wire frames, like the old vector-based arcade games of the early 80s. While they're not particularly impressive early on, every move you make affects how the environment looks. Hot a certain enemy and beams of light will shoot out. A color will change here and there. As you collect certain items, your avatar will morph into more and more realistic-looking forms, and so on.

The game really makes its strides with the sound, however. The base music consists of bass-thumping techno tracks, which, on their own, are good enough to get you into the game. As one would expect, the music grows in tempo and intensity as you progress through the stage, to the point where, when you reach the boss, the music has reached blistering intensity and is almost taunting you to achieve victory.

Where you really start to interact, however, is that each action you take affects the music. Locking on to an enemy, for example, creates a handclap, and instead of explosions when enemies are destroyed, you get different tones to blend into the music. So in addition to saving the world, you're helping to compose music at the same time.

The really cool thing about the music, though, and I've yet to see this in any other game, is that the controller vibrates along with the music in order to further draw you into the game. In the beginning of the stage, the vibrations are barely noticeable, but as the music intensifies, so do the vibrations, so that you're drawn into the game with all three of your eligible senses. I will note that those who are distracted or made uncomfortable by force feedback in general will likely not appreciate Rez's tactile immersion, as the vibrations can be quite intense. This is easily turned off in the pause menu, however, should that particular aspect of the game prove too intense.

Control is kept extremely simple to allow the player to concentrate on the other aspects of the game. Simply, you use the left analog stick to move the crosshairs around on the screen, hold down X to lock onto targets, and release to fire. O performs the aforementioned overdrive. That's it, in a nutshell. One thing that I did appreciate is that the game allowed an inverted axis for crosshairs control (so that pushing down on the stick moves the crosshairs up, and vice versa). I found the control is very intuitive, and there's even a simple tutorial should you be manual-deprived.

The problem with Rez, though, is that, much like a later Radiohead CD, it seems more intended to be appreciated than enjoyed. This isn't necessarily a game you're going to bring out to show off your system with, nor are you probably going to get dozens of hours of gameplay out of it. Truth be told, there are only five stages, and each only takes a few minutes to complete. A player adept at shooters could easily complete the game from start to finish in an hour or two. There are a couple of extra modes like score attack, but those really don't do much to extend the game's replay value.


I thought you were going to write your own reviews (or did I interpret you wrong)? If we wanted someone else's reviews</a href> we could find it ourselves.
In response to Zaole
Let's give you a game that there are no current reviews of, say... TitanNet? (hub://Hazman.TitanNet)
Drill Dozer for the GBA. I already have it, and it was great. But people won't listen to me...Maybe they will listen to you, though?
In response to Tatiana Belmont
Tatiana Belmont wrote:

"I'm no game freak, but I can't have you all spending money on crap. Let me spend the money on the crap and review for you!"

That statement led me to believe that you would buy the game and play it yourself, not someone else's review...
In response to Anthony7
Zing!
In response to Smoko
Yep. You're right. I have to do what I have to do. What I don't want(or need) to do, too bad for you. :) Thanks, Smoko.
In response to Zaole
Bleh. Shut up now. >.< XD I read it and I agreed to it. Plus I know the personage. :| XD Maybe not. Just shut up. From now on I'll give my own personal reviews on it if you want it. But, really, I didn't feel like typing one, so I just looked for one. Found it, and agreed with everything they said. :D Using someone elses reviews isn't bad when you agree with them.
In response to Hazman
Bleh. Alright. Fine fine. I'll do it right this time. >.<
In response to Zaole
Never-the-less. I still don't care. I certainly agreed with the reviewer, so I borrowed it. That simple. And obviously when the person asks for the review, they're to lazy to look it up. So you can stop thinking you've embarrassed someone. Most of the time I will give my own review and if I was trying to decieve someone, I would've done went more into the GOOGLE archives.
In response to Tatiana Belmont
You basically claimed it as your own. Because you said you would write the reviews, and then didn't give credit for the one you posted.
In response to Tatiana Belmont
Tatiana Belmont wrote:
Yep. You're right. I have to do what I have to do. What I don't want(or need) to do, too bad for you. :) Thanks, Smoko.

Way to twist my words.
Tatiana Belmont wrote:
I can afford it.

Better yet, share the wealth and I'll play the crap games myself. ;)

Hiead
Page: 1 2