http://www.joystiq.com/2006/05/08/ the-real-playstation-3-controller-revealed/
Why cant you rip off something else? Like the Wiis' price? Noo, you gotta steal their controller functionality.
ID:276865
May 9 2006, 12:03 pm
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In response to EGUY
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I did too, but Wii has grew on me. And Im boycotting Sony,even though it wont really have a impact. And to think I was planning on buying a posers system. Feh.
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Just so you know, Sony won't be able to steal the functions of the Nintendo Wii controller, I just watched the E3 news release and read about it.
The controller has 360 degrees of controling. Not only can you swing it around, but you can rotate it and spin it. They displayed it during game play, where when you served a tennis ball during a game you could twist the controller while swinging it to change the effect of the ball. It also has virbation (nothing new) and even a speaker in the controller. A good use for this was the new Zelda game, where as you used the bow, you could hear the bow strings creak and groan and you pulled back the string.. Or in this new game (I forget the name) you can use two controllers to sword fight, not only can you use two controllers at once, but you can also hear the sounds clash like you were right there but the controllers viberate. Sony has Nothing on Nintendo and its only a sad attempt on their part to try and clone anything. |
In response to EGUY
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Id also like to point out Sony has done this in the past. Nintendo was the first to design the analog stick style of controls with the N64, and later the PSX used it too.
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Poor Xbox 360 is left out of the next game systems :P.
But I got to thank Sony for making the controller like the PS2 and that not boomerang thing. |
In response to Xzar
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I liked the boomerang thing, it was new and fun. The PS2 controller is old and boringgg.
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In response to Shades
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Shades wrote:
Id also like to point out Sony has done this in the past. Nintendo was the first to design the analog stick style of controls with the N64, and later the PSX used it too. Nintendo has invented most of the technology Sony uses. =( Sony originally came to Nintendo with a CD-addon for the SNES, but demanded nearly all the sales profit so Ninty turned them down (the rest is history). |
In response to EGUY
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Well, you could argue just the same that Nintendo got the idea for its control watching people in front of an iToy, and that would be a silly argument.
Sony did not steal any ideas from Nintendo. The idea of using tilt and roll controls in games have been around for ages. I had an old Tiger game that allowed you to do it, does that mean that Nintendo stole the idea from them? No. Stop whining about the playstation. If you don't like it, don't buy it, your complaining wont change a thing. All of you Nintendo fanboys are really getting on my last nerve. If you don't want a console, don't buy it[period] |
I don't think Sony ripped off Nintendo for that...
I think they both arrived at it simultaneously by coincidence (it's a darn good idea, not like only Nintendo could have thought of it) That sort of thing takes way too much research and development for Sony to have just spoted Nintendo's Wiimote and went "Hey! Let's do that!" And *poof* here it is a couple of months later... No, Sony has to have been working on that for a while... From much further back than when Nintendo announced their little gadget... |
In response to Elation
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Actully it was because of development issues on the hardware itself. Nintendo wanted to use a cd incased in a cart, while sony and even some developers wanted just a normal CD and Nintendo wouldn't back down with the cart thing.
After the large ammount of time it took with the darn thing and the way Sony was acting Nintendo just suddenly broke up with Sony and turned to other people. And thats how the CD-I and terrible Zelda games were born. Anyways after watching the E3 Nintendo conferance and looking at both controllers, I have come to a decision that Sony really didn't rip Nintendo off. First off, there has beem motion senestive games for awhile now.. mostly Nintendo games, but I am pretty sure you could get a montion tilt censor for a PSP game too, I don't recall.. Another thing is, if you compair the two controllers you will see a big differance, the Sony controller still looks to be designed for traditional gameplay like how you would have used a PSX or PS2 controller.. Meanwhile the Nintendo controller is a wand style, suggeting there is more movement and motion in the game and there are less buttons as well. The two controllers are actully quite different... Another thing is, exactly how fine tuned did you think Sony did with the montion sensors on their controller? I mean, at the Nintendo press release, they displayed a game, at the very least a demo, where players could conduct a band with their controller as the conductors wand. The band would actully respond to your hand movements and even slow down or speed up depending on how fast you moved the controller.. That showed a extream level of fine tuneing and design on Nintendo's part and I doubt that Sonys controller is anywhere near that. |
In response to Scoobert
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Wait, explain to me how Nintendo stole an idea from watching an iToy, I thought it was a motion thing for your entire body, not a controller that responds to how it was moved, ect.
Those two things are different from each other. I don't think Nintendo has actully released anything similar to the iToy yet. |
In response to Shades
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Shades wrote:
Or in this new game (I forget the name) you can use two controllers to sword fight, not only can you use two controllers at once, but you can also hear the sounds clash like you were right there but the controllers viberate. They should make a hole on the top of it, where you can fit sticks and other things in, just like the port on the Wee. It already vibrates, so they don't need to add onto that. Then you can REALLY battle eachother with light sabers! :D Well... the Wee would still be cooler for lightsaber battling due to its small size and cylinder-like shape. Too bad they won't work toghether to combine the technology. 01000100011000010111010001100001 |
In response to Shades
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I mean, at the Nintendo press release, they displayed a game, at the very least a demo, where players could conduct a band with their controller as the conductors wand. The band would actully respond to your hand movements and even slow down or speed up depending on how fast you moved the controller.. That showed a extream level of fine tuneing and design on Nintendo's part and I doubt that Sonys controller is anywhere near that. Yeah, what was that game? A Mad Maestro remake? |
In response to Shades
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My point is, Nintendo didn't invent the tilt sensitive control. Actually, there have been mice that use that out for a long time. The idea of the iToy is to detect the movements of a player to result in active gameplay, the idea behind the revolution's controller is the same.
I don't plan on owning an XBox 360, at least not any time soon, but I don't go around calling them a theif or making mountains out of molehills of problems. I have my reasons for not wanting an XBox 360, but I couldn't care less if somebody else buys one. Just because you don't like the Sony console, doesn't mean they are evil or theifs. Sony is giving their target market what they want(Well, besides a lower pricetag), and if you are not in that target, you don't have to be anti-Sony. Once again, I don't like the Xbox 360, but I am not anti-XBox 360(I am anti-Microsoft, but for totally different reasons). |
In response to Shades
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Shades wrote:
Nintendo was the first to design the analog stick style of controls with the N64, and later the PSX used it too. Didn't Sega have that before the N64? And didn't the Intellivision have an analog stick 2 decades ago? |
In response to Loduwijk
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Loduwijk wrote:
Didn't Sega have that before the N64? And didn't the Intellivision have an analog stick 2 decades ago? Nope. They had sticks, but not analogue sticks- i.e., if you pushed it a little bit it would make the character walk, if you pushed it further they'd run. Everything before the N64 was just forward, left, right, back. |
In response to Scoobert
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Scoobert wrote:
The idea of the iToy is to detect the movements of a player to result in active gameplay, the idea behind the revolution's controller is the same. Didn't Nintendo do that way back with the NES? And others probably did it even before that too. My point with this, and my other post about the analog stick, is that it has all been done. Just as you started to get at by talking about your Tiger game. It has all been done before, and these things weren't all invented in the last few years. Analog sticks have been around for decades, pointing devices have been around for over a decade, CD game systems were done long before Sony came to the game market, systems that act based on your movement have been around for years, and even 3D games are nothing new to the last couple console generations (PC had 3D games long before Nintendo even thought of an N64). |
In response to Elation
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Elation wrote:
Nope. They had sticks, but not analogue sticks- i.e., if you pushed it a little bit it would make the character walk, if you pushed it further they'd run. If I'm not mistaken, the Intellivision's stick was distance-sensitive. I remember going faster or slower in some games depending on the distance I pushed on it. I'll have to get that thing out again sometime and double-check on that. |
In response to Loduwijk
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http://en.wikipedia.org/wiki/Analogue_stick
"In 1982 Atari released the first controller with an "analog" stick for their Atari 5200 home console. However, the non-centering joystick design proved to be ungainly and unreliable, alienating many consumers at the time. During that same year, General Consumer Electronics introduced the Vectrex, a vector graphics based system which used a self-centering analog stick, obviously a precursor to the modern design. For many years, consoles ignored analog technology, instead using the digital D-pad. It wasn't until the emergence of 3D gameplay that the analog stick was brought back for widespread use. In 1996 Nintendo introduced a modern analog stick on their Nintendo 64 controller. Unlike the D-pad, the analog stick allowed for varying levels of pressure and 360-degree control, translating into more precise movements in games such as Super Mario 64. Incidentally, Super Mario 64 DS was criticized by some for imprecise control due to lack of an analog stick on the Nintendo DS." Meh. |
PS: 'Wii'? I like Nintendo but now it is trying too hard to be unique; you know, like that 'emo' kid who always sits in the back of the class. And the whole 'let's justify a nonsense word' tactic of making the name Wii seem applicable to a world market is just silly. I liked 'Revolution'.