ID:269993
 
Help!I need to know how i put the hoster's name on the world status...

i triyed
world.status = "Hosted by [world.Host]"<?DM>, but it doesnt work... help!
Didn't you already ask before?

mob/var
playersamount
host
mob/Login()
playersamount++
if(playersamount==1)//No people, if(playersamount) does not work here.
src.host=1//Just if you want to add some special stuff for hoster.
world.status="[src] is hosting."

In response to Mysame
Mysame wrote:
Didn't you already ask before?

> mob/var
> playersamount
> host
> mob/Login()
> playersamount++
> if(playersamount==1)//No people, if(playersamount) does not work here.
> src.host=1//Just if you want to add some special stuff for hoster.
> world.status="[src] is hosting."
>

and if the playersamount >= 1?and else?help please im too confused :S
In response to Pharaoh Atem
Then it will do nothing special. Just add 1 (++) to the var to make it count the players.
In response to Mysame
Mysame wrote:
Then it will do nothing special. Just add 1 (++) to the var to make it count the players.

i dont know where i will put your code...
i need the else because i have various start points.See this :
mob
Login()
usr<<sound('title.mid',1)
usr.icon = 'transparent.dmi'
src << "Click <a href=?readme>here</a> to download the readme, you will need this to play rightly on this update!!!."
world.status = "Version 8.0"
world.name = "Mega Man Batle of The Network"
if(prob(45)) // There's a 45 percent chance that this is true
usr.loc = locate(137,26,2) // Locate them to one title screen. Replace those vars with numbers
client.view = 8
CheckBan(src)
else // The if was false
usr.loc = locate(279,41,1)
client.view = 8
CheckBan(src)
sleep(600)
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world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
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sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
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sleep(600)
world.Repop()
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sleep(600)
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sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
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sleep(600)
world.Repop()
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sleep(600)
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sleep(600)
world.Repop()
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
world.Repop()
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sleep(600)
world.Repop()
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sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
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sleep(600)
world.Repop()
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
world.Repop()
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
world.Repop()
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sleep(600)
world.Repop()
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sleep(600)
world.Repop()
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sleep(600)
world.Repop()
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sleep(600)
world.Repop()
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sleep(600)
world.Repop()
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sleep(600)
world.Repop()
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sleep(600)
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sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
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sleep(600)
world.Repop()
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
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sleep(600)
world.Repop()
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sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
In response to Pharaoh Atem
Think to your self for a second. In programming, do you really think that's the only way to keep on making a certain thing happen? Copying and pasting it a billion times? Wouldn't they have made something more efficient?

*Gives you time to think*

Answer: Yes. They're called loops. Open up the DM Guide and read all of it, it'll cover how to loop.

Secondly, don't use usr in mob/Login(). Out of interest, do you even know what usr is?
In response to Pharaoh Atem
my dear god I pray that you didn't actually type all of that.

Look up looping. Here's some commands to look up and learn that will help you :

Spawn()
For()
While()
In response to Mysame
That's a bad system. I believe if you check if the person has no client.address or their client.address matches world.address, then they're the host.
In response to Artemio
Then again, y0 b t3h 1337 sh1zzl3. Why didn't you help him before me then? >.<
In response to Artemio
Artemio wrote:
That's a bad system. I believe if you check if the person has no client.address or their client.address matches world.address, then they're the host.

i dont understand this :S :S :S
In response to Pharaoh Atem
mob/Login()
if(!client.address||client.address==world.address)
host=1
In response to Artemio
Wouldn't it be better to reference the host, instead of just setting the var to 1? =/
In response to Artemio
Artemio wrote:
> mob/Login()
> if(!client.address||client.address==world.address)
> host=1
>


you guys dont answered me...and the elses?
In response to Jon Snow
I can't actually see any of it.
In response to Detnom
Detnom wrote:
Wouldn't it be better to reference the host, instead of just setting the var to 1? =/

Yes. It's a 1000 times better.

_Ryan
In response to Jp
basically he wanted to do something 600 times and copied and pasted it that many times.
In response to Pharaoh Atem
Pharaoh Atem wrote:
Mysame wrote:
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)
world.Repop()
world << "REPOP"
sleep(600)

</DM>

LMFAO @ your long... very long never ending code.
In response to Jon Snow
It renders on my Linux partition.

Good god...