mob
icon = 'Crono.dmi'
icon_state = "Crono+"
New()
..()
move_AddFOBJ(icon('Crono.dmi',,icon_state="Crono^"),"Crono^",0,1)
and this is my monster:
mob
enemy
Green_Imp
icon = 'Monsters1.dmi'
icon_state = "Green Imp"
If you can tell me how to make it only so the player receives the multi tile and not the monster, ill... be very happy and you'll get the reward of.... being.. cool...? =D
... nope :'( i dont have an icon wen i log in now.. >:|