ID:269785
Oct 10 2005, 11:46 am
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Is this even possible? I think I have seen it in a game I played a long time ago. If it is possible, would it be done simply by downloading the game's resources or something?
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Oct 10 2005, 11:49 am
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no
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In response to Master rla
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How do you know? You just recently started coding.
@ MD: I'm not sure if this can be done. Though it probably can. |
In response to Popisfizzy
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I think I've seen this in Icon Chatterz maybe..When the host logged out, I became the host.
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In response to Master rla
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Master rla wrote:
no That so like a newb. Like Pop said, how can you know? You haven't been here long enough to "help" ANYBODY.. |
In response to Mecha Destroyer JD
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I have seen it before also, it is probally possible but I am not sure how it would be done.
->Calus CoRPS<- |
Not really, if someone's hosting and they leave the game can't continue unless a new instance is started in a new host's Dream Seeker, or Dream Daemon.
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In response to Nadrew
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Ok, just checkin..But I could've sworn I've seen this happen in some kind of way...0_0
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Mecha Destroyer JD wrote:
Is this even possible? I think I have seen it in a game I played a long time ago. If it is possible, would it be done simply by downloading the game's resources or something? It is possible to transfer hosting over to another computer, but the game has to be set up to allow it, and all the players will have to move over themselves (although you can use Link() to try to send them there). Here's the basic process:
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In response to Lummox JR
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Someone should write a library/demo on this, I've heard it asked many times before, and before you say anything, it's not too small for a library, or easy!
Any takers? |
In response to Polaris8920
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Polaris8920 wrote:
Someone should write a library/demo on this, I've heard it asked many times before, and before you say anything, it's not too small for a library, or easy! It's not too small for a library, but it may well be too complex. For a library to handle this it would basically have to provide the following functionality:
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