ID:269777
Oct 9 2005, 2:21 pm
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I need the line of code where i make mobs go faster.
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Oct 9 2005, 2:23 pm
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Don't rip zeta. It sucks. Learn to code.
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In response to Popisfizzy
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how do i add speed for mobs, and im new to this stuff unless some smart guy gives me lessons its the only way i can learn.
Srry -.- |
In response to Master rla
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Read the DM Guide. But DO NOT RIP ZETA!
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In response to Popisfizzy
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Go down the right road!
Please don't rip from source codes. The reason for this is because the person who wrote said source code most likely knows more than you, considering you don't hardly know anything. It's also a bad idea to do this because you don't know if the particular source is full of mistakes which could lead to bad, bad coding habits, and you didn't organize the source so it's 10x harder to navigate it and add on to it. It's 10x easier to start with basic tutorials, and if you'll click my link above, click the links and navigate through them, see what you can learn from them. I know this from experience, my first coding project was off of the Rise of Heroes source code. I was completely a newbie to DM, and I was thinking I could just skip the guide(it was incredibly boring and wasn't very attractive) and learn from this. Later, I found the RoH source was incredibly horrible, and by that time it was too late because I had already picked up bad habits such as using ==1 and ==0 for boolean variables, using usr in the wrong procs, and so on. However, during my work with this source, I did notice it was bloody HARD to code anything manually because I had no idea where anything was in the code, and I just basically copied, pasted, and edited things. |
In response to Artemio
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Thank you. What he said I said.
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Sorry they are being so rude to you. Here is The Code
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In response to Popisfizzy
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Yeah, if you look on the hub of unpublished it is pretty much full of dbz rips. Please go and learn how to program by looking at guides and demos.
PS, It doesnt matter if you are new to byond. Zeta will not teach you how to program. 10 weeks later you will know as much as you do now. ->Calus CoRPS<- |
In response to Calus CoRPS
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That pretty much goes for any source code, really.
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In response to Artemio
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Um, no?
What do you think libraries, and demos are? What do you think the forum help is for?! Honestly, why won't you guys just help him? Okay, I know zeta is bad, you know zeta is bad, almost everyone knows zeta is bad. I think the guy can understand that now. Even if he drops using zeta, he still won't understand movement delay. How about you try helping him? |
In response to N1ghtW1ng
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If you're new to coding, you shouldn't start off with movement delay. You should start off learning from the basic tutorials. Inside of my post, I also included a link to another post of mine which contained tons of links from which he could learn from, those including links to the tutorials section, demos section, byondbwicki and some useful articles from it, ZBT, and etc.
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In response to Artemio
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I am just trying to help him/her on what will benifit him/her for programming. Stealing the code will not help him/her at all.
->Calus CoRPS<- |
In response to Artemio
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Movement delay isn't difficult. It's overriding the Move() proc and adding sleep.
Author: mob/var/delay = 10 // One second That should work, I didn't really compile/check it, if you need more help check the many demos. Edit: Forgot ..() >.> |
In response to N1ghtW1ng
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Else return isn't needed, it defaults to that, and you forgot to add in ..() so they could actually move.
[edit] 1 second to move? That would be HORRIBLY slow. Something like half a second or less is good. |
In response to N1ghtW1ng
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You may want to add ..() somewhere in there. <_>
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