In response to Scoobert
Nah, I would/will buy one, and I know all my friends are.
In response to Scoobert
I doubt they would put motion sensor in EVERY game. That's just trouble..
I haven't read many of the posts in this thread, but here's what I have to say:

First they started with directional buttons. Then Nintendo invented the analogue stick for the N64, improving control and precision greatly. After that, they successfully integrated touch-screen technology into a mainstream console and market, thus pushing forwards control and pricision again.
Now, it's just a logical extension that Nintendo will derive control from the player's actual body, and hands. It's just an evolution of control- and Nintendo has always been leading the way.

It proves to me that Microsoft and Sony really have always been the underdogs, it's been Nintendo always pushing the envolope and taking the console market to new levels.
Did you see that guy using it like a sword in the trailer? WIN!
For those that complain that this is to unconvential, Nintendo has sorted this problem out. They are developing a "Wavebird" like controller that will allow us to put the sensor remote into the top of the controller through a slot. Almost like the VMD for the Dreamcast controller.

http://www.eurogamer.net/article.php?article_id=60917

Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?

Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.

So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too.


It's something that's just as true for the DS - not every game uses the DS's unique features. But some multi-platform titles do, like The Sims 2 for example. We hope other developers will do the same and look at ways their multi-platform titles can make use of the Revolution's features.
In response to Thorg
Yeah- Soul Calibur would be awesome. Especially if you had to face player 2. =D
In response to Scoobert
The controller does look like a remote, but thankfully they are making a "classic" style controller. It will a bit like the gamecubes, but with the add on features.
In response to Nesso
Hopefully they will make sword fighting games, and even noveltiy sword shaped controllers, Id buy!
In response to Shades
One things for certain though..If developers choose to use the technolgy, multi console games will be completely different on the Revolution gameplay wise.
In response to Mecha Destroyer JD
Mecha Destroyer JD wrote:
One things for certain though..If developers choose to use the technolgy, multi console games will be completely different on the Revolution gameplay wise.

And that is when I would say, "I'll get the superior Revolution version."
In response to Saveon
Same, Nintendo all the way!
The new controller will make aiming alot easier than with the joystick, it's just too slow for me. The sword fighting would be awsome too.. you'd get alot more exercise swinging your arms around than moving your thumb XD

I better start increasing my endurance now, or I'll get pwned when it comes out XP
In response to DarkCampainger
FPS shooters would greatly benefit from this. You would be able to look around quickly just by moving the controller around. No multiplayer FPS to my knowledge has ever used a peripheral like a lightgun or something and this would definitely bring new light to the genre.

I'd love to see a first-person sword fighting game where you swing with controller for different slashes and your weapon follows the movements exactly.

Baseball, hockey, etc. can be greatly enhanced with the gyroscopics.

Plus, I would assume the controller will also replicate a lightgun for Duck Hunt, etc.

At first, I was weirded out but now it seems like a freshing change of pace. And think about the workout, no more need for DDR! (But I expect it to still make you look foolish when using it.)
I can foresee alot of nerds losing alot of weight over using the remote like a sword.

Good job Nintendo! #1 in my books!
In response to Asguard
/me adds Nintendo R to his aerobics ... =)
In response to Asguard
Asguard wrote:
I can foresee alot of nerds losing alot of weight over using the remote like a sword.

So that's why they're doing it - to make first-world countries lose weight! Best. Ulterior motive. Ever. ;-)
Retarded and horrible or awesome and innovative

I pray it's the latter because I'm a Nintendo fanboy.

~Kujila
In response to Kujila
I played a game in an arcade one that was motion sensetive, was really cool. Ducking, dodging, aiming, etc was all based on how you were moving (You could even actually just reach over and fire some quick shots if you wanted to). Was a hell of a lot of fun but it got to be really killer on the knees as you just sorta kept going on and on.
They had a sword one also but it really wasn't that great. It was Morrowind style combat with a sword shaped controller (downward was overhead slash, forward was a stab, etc).

The other interesting aspect will be defense. It would be easy enough to parry with the blade, but what about overpowering? You against an opponent will be easy enough, but how would BEING overpowered work?
In response to Nick231
Probably a good ol' strength stat, I imagine.
In response to Sarm
Well if its true that the controllers use geryoscopic technology, then they will be able to cause tension in the controller right?
In response to Shades
You have no idea what a gyroscope is, do you?
Page: 1 2 3 4