Hi . im trying 2 make my game have a budoki/tournment but i cant think of a code if some 1 makes me the code for it so what happens is a gm clicks a verb budo and then all the players get the catergory budo up and they can click join budo then they get tellerported 2 (164,46,2) on map then a gm has a verb stop budo invite and the catergory budo got removed for every 1 else. lol if u dont get what im saying ok but if u give me a code that works ill make u a high lvl gm on my game DB No Return http://games.byond.com/hub/NoReturnProductions/ DragonBallNoReturn
plz plz plz help me lol
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ID:269606
Aug 13 2005, 11:32 am
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In response to Sinoflife
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You couldn't make heads or tails of it either?
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In response to Popisfizzy
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ok ill re-right it
GM Verb "Budo" (clic) world set catergory (Budo) verb "Join Budo" go (164,46,2) GM Verb "StopInvite" world remove catergory (budo) =- ok thats in like coding form |
In response to JRR-Zero
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What in my DOG's name is a budo? We don't speak DBZese.. rephrase everything.
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In response to Sinoflife
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I think it's short for the Budokai thing in the first post. I understood it's a tournament, and that's where I got confused.
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JRR-Zero wrote:
Hi. I'm trying to make my game have a budokai/tournment, but I can't think of how to do it! If some one can help me create a code for what I'm about to ask, I would be oh so grateful. So, what I want is first off, GM verbs. One of them will be called Budo. This should give all players an option somewhere , and if they chose to use this option, they get teleported to the tournament area. Another GM verb I would like is one to stop the tournament(Budo), which should remove all other players from the tournament map. Last GM verb I would like is one that allows the GM to invite someone into the Tournament map, which would allow the user to choose yes, or no. Please help, thanks. [Edited by SinOfLife at 6:22PM EST](Note: I did the best I could.) |
In response to Popisfizzy
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i thought i explained it pretty well the 2nd time
ok. budoki = tourniment ok.the gm clicks "make budo" then all the players that want 2 go there click "join budo" and they get sent to (164,46,2) then the gm clicks "stopinvite" and the join budo command gets deleted . come on guys plz plz plz understand me then help me aghh |
In response to JRR-Zero
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JRR-Zero wrote:
i thought i explained it pretty well the 2nd time Either(if you want people to understand you) Stop liking DBZ. Stay away from it. It feeds off of your brain cells. Learn to spell. Use a spellcheck. Anyways, this might work. I'm kinda brainded at the moment, so expect it to be REALLY sloppy. You should figure out how to unslop it yourself, anyways. mob |
In response to Sinoflife
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im a kid im sleepy what did u expect .
r u going 2 help me with the coding or not. DBZ is good and easy 2 make games for LoL. PLZ HELP ME PLZ!!!!!! |
In response to JRR-Zero
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o plz help me dude
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In response to JRR-Zero
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In response to Sinoflife
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im sorry i forgot 2 paste it lol the prob is this
Admin(1).dm:18:error:/mob/MGM/verb/Start_BudoKai:undefined type path budu.dm:7:error:/obj/verbstoragestuff/verb/ Join_Budo:undefined type path budu.dm:11:error:/obj/verbstoragestuff/verb/ Join_Budo:undefined type path budu.dm:23:error:Join_Budo :undefined proc budu.dm:24:error:usr:duplicate definition budu.dm:24:error:"Are you sure?":duplicate definition budu.dm:24:error:"Join BudoKai?":duplicate definition budu.dm:24:error:"Yes":duplicate definition budu.dm:24:error:"No":duplicate definition budu.dm:24:error::duplicate definition budu.dm:24:error:<< :instruction not allowed here budu.dm:25:error:"Yes":value not allowed here budu.dm:26:error::empty type name (indentation error?) budu.dm:26:error:usr.loc:undefined var budu.dm:22:error:verb :expected proc definition DragonBall No Return.dmb - 15 errors, 0 warnings (double-click on an error to jump to it) |
In response to JRR-Zero
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read the 1 up plz ^
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In response to JRR-Zero
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JRR-Zero wrote:
read the 1 up plz ^ ..... I'll let you figure it out. |
In response to Sinoflife
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[expletive deleted]
look at least help me with a few budu.dm:26:error::empty type name (indentation error?) budu.dm:26:error:usr.loc:undefined var budu.dm:22:error:verb :expected proc definition budu.dm:7:error:/obj/verbstoragestuff/verb/ Join_Budo:undefined type path budu.dm:11:error:/obj/verbstoragestuff/verb/ Join_Budo:undefined type path budu.dm:23:error:Join_Budo :undefined proc help me with those and ill do the rest plz |
In response to JRR-Zero
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ok with out u ive made it so theres only 7 errors left now
budu.dm:26:error:<< :invalid proc definition budu.dm:27:error:if :invalid proc definition budu.dm:28:error::invalid proc definition budu.dm:28:error:= :invalid proc definition budu.dm:4:error:Start_BudoKai :undefined proc budu.dm:7:/obj/verbstoragestuff/verb/Join_Budo:warning: use call() to call a proc by reference budu.dm:9:error:Stop_BudoKai :undefined proc budu.dm:12:/obj/verbstoragestuff/verb/Join_Budo:warning: use call() to call a proc by reference budu.dm:14:error:Invite_BudoKai :undefined proc budu.dm:17:if :warning: if statement has no effect budu.dm:20:if :warning: if statement has no effect DragonBall No Return.dmb - 7 errors, 4 warnings (double-click on an error to jump to it) |
In response to JRR-Zero
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now only 3
budu.dm:4:error:Start_BudoKai :undefined proc budu.dm:7:/obj/verbstoragestuff/verb/Join_Budo:warning: use call() to call a proc by reference budu.dm:9:error:Stop_BudoKai :undefined proc budu.dm:12:/obj/verbstoragestuff/verb/Join_Budo:warning: use call() to call a proc by reference budu.dm:14:error:Invite_BudoKai :undefined proc budu.dm:17:if :warning: if statement has no effect budu.dm:20:if :warning: if statement has no effect budu.dm:26:if :warning: if statement has no effect DragonBall No Return.dmb - 3 errors, 5 warnings (double-click on an error to jump to it) |
In response to JRR-Zero
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now only 5 warnings
loading DragonBall No Return.dme budu.dm:6:/obj/verbstoragestuff/verb/Join_Budo:warning: use call() to call a proc by reference budu.dm:11:/obj/verbstoragestuff/verb/Join_Budo:warning: use call() to call a proc by reference budu.dm:16:if :warning: if statement has no effect budu.dm:19:if :warning: if statement has no effect budu.dm:25:if :warning: if statement has no effect loading Map.dmp saving DragonBall No Return.dmb (DEBUG mode) DragonBall No Return.dmb - 0 errors, 5 warnings (double-click on an error to jump to it) |
In response to JRR-Zero
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ahh i give up with those there 2 hard lol whats with the if statement its not working
budu.dm:26:if :warning: if statement has no effect |
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