ID:276343
 
I'm very glad to present the next game contest for the BYOND community: the Cartridge Classic.

What is the Cartridge Classic, you ask? It's an 8K code challenge where published libraries are allowed as well as the source files produced by DmiFonts. The prizes are big, and everyone is welcome to compete--including me! I'll be paying out the top 5 prizes myself, with $50 in BYONDimes for 1st place.

You can find more details including the rules on my blog post.

Lummox JR
I didn't enter the 4k this year, and I've been regretting it since. I've been cooking up some ideas for games, and I think some can be done in 8k. Thanks.
I'd love your money... The game I would make, would be to simple, i wouldnt win, there would really be no point.
Heh that's an interesting competition. I don't think i'd join it though as I don't know what to make (and even then i would have to learn techniques on shortening code) :-P. I think this is a neat way of getting some (hopfully) quality games onto BYOND. This seems to be like the 4K challenge except double the size and allowed libraries, am I correct? I hope a bunch of people participate, it will be interesting!

Although one question...What would happen if you got first place (or anyother rewarding place)? You get to win your own $50?
In response to Ben G
Ben G wrote:
I didn't enter the 4k this year, and I've been regretting it since. I've been cooking up some ideas for games, and I think some can be done in 8k. Thanks.


Same.
In response to Wanabe
Wanabe wrote:
Heh that's an interesting competition. I don't think i'd join it though as I don't know what to make (and even then i would have to learn techniques on shortening code) :-P. I think this is a neat way of getting some (hopfully) quality games onto BYOND. This seems to be like the 4K challenge except double the size and allowed libraries, am I correct? I hope a bunch of people participate, it will be interesting!

Yeah, that's pretty much it. To prevent abuse of the library rule it's limited to just published libraries, but that's about it.

If you're not sure what to make, start simple. Scream of the Stickster was born of wondering how small I could compact a maze generator in DM. Back in the '80s I read in one computing magazine about the results of a 1K contest to make a maze program. Talk about pressure!

Although one question...What would happen if you got first place (or anyother rewarding place)? You get to win your own $50?

Yep, in the fine tradition of Ben Stein I'd get to keep that $50. But I'd still be paying out the other 4 spots. And this is of course assuming I got any of the top 5 at all. I expect with an 8K it's quite possible an established team like DDT could get in on the fray, and against our best developers it could turn out to be quite a competition!

Lummox JR
In response to Lummox JR
Lummox JR wrote:
I expect with an 8K it's quite possible an established team like DDT could get in on the fray, and against our best developers it could turn out to be quite a competition!

Can you enter multiple times if you do it by yourself once and with a team another time?
In response to Ben G
Ben G wrote:
Lummox JR wrote:
I expect with an 8K it's quite possible an established team like DDT could get in on the fray, and against our best developers it could turn out to be quite a competition!

Can you enter multiple times if you do it by yourself once and with a team another time?

Not with a single entry, of course. But you could enter some games as part of a team and some just by yourself.

Multiple entries are allowed anyway, so submit as many games as you like.

Lummox JR
In response to Lummox JR
Lummox JR wrote:
Yeah, that's pretty much it. To prevent abuse of the library rule it's limited to just published libraries, but that's about it.

Yeah that's cool...means it will give more freedom to the developers and thus better quality (well supposedly) games.

If you're not sure what to make, start simple. Scream of the Stickster was born of wondering how small I could compact a maze generator in DM. Back in the '80s I read in one computing magazine about the results of a 1K contest to make a maze program. Talk about pressure!

Yeah Scream of the Stickster is awesome...and man, a 1K limit on a maze generator, you say? That would have proved interesting.

Yep, in the fine tradition of Ben Stein I'd get to keep that $50. But I'd still be paying out the other 4 spots. And this is of course assuming I got any of the top 5 at all.

Hehe ooh right makes sense.

I expect with an 8K it's quite possible an established team like DDT could get in on the fray, and against our best developers it could turn out to be quite a competition!

Yeah DDT seem like a nice wee organized team with really cool developers. I think i'll be keeping my eye on this, and I might enter (I have one game idea I made with a simple concept that can fit under 8KB.)
Sounds like a delightful contest!

... Too bad I can't program! :-(
In response to Zeidrieck
Ill see what i can come up with hahaha
Sounds good!
I think I will have to enter in this :) If I do, it probably won't be until 2 months are up, heh, too busy, but I'll definately try to.
In response to Lummox JR
Oh, sorry, I totally read that wrong. It was late. :-P
In response to Ben G
Er, what do you mean by 8k? Im really confused. You mean like cartridge games for N64 and stuff or something different.




-Confused teenager
In response to Blakdragon77
i think 8kb or 8000 kb
Lummox JR wrote:
..where published libraries are allowed as...

I suggest you make a publishing deadline of before 8/1/05, so that this is not exploited as a dumping ground for oversized procs.

Like if I had a proc that was 1024 KB(Wow!) and wanted it in my game, I might make and publish a library of related procs and then #include the published library.

Otherwise, it sounds great. And with my new computer(just bought yesterday), and a 3 month deadline, you know I'll enter.

Hiead
In response to Cheetoz
Cheetoz wrote:
i think 8kb or 8000 kb

8000 kb is just under 8 MB. 8 kb equals 8192 bytes (1024 bytes equals a kilobyte, multiply by 8)

Hiead
In response to Hiead
Hiead wrote:
Lummox JR wrote:
..where published libraries are allowed as...

I suggest you make a publishing deadline of before 8/1/05, so that this is not exploited as a dumping ground for oversized procs.

Like if I had a proc that was 1024 KB(Wow!) and wanted it in my game, I might make and publish a library of related procs and then #include the published library.

What's the problem with that? A published library is a library found in DM.Libraries. If your library is good enough to make it into DM.Libraries and is able to help your game too, it sounds like a win-win situation to me. The developers of BYOND get another cool library with useful procedures and you get the same to help with your game.

I don't see any way that an oversized proc or a bunch of procedures specific to a single game's code would make it past the hub reviewers.
In response to Jon88
Jon88 wrote:
Hiead wrote:
Like if I had a proc that was 1024 KB(Wow!) and wanted it in my game, I might make and publish a library of related procs and then...

I don't see any way that an oversized proc or a bunch of procedures specific to a single game's code would make it past the hub reviewers.

If they were all related it might.

Hiead
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