ID:265395
Apr 11 2005, 11:00 am
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strategy games are a major pain in the butt to program and design... trust me on this one. I personally wish I spent my time making an RPG, they're much more popular and don't consume nearly as much of your time.
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In response to Green Lime
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bah I suck at making games, particularly because I like to do concept design but never like to do polishing and balancing, or even bug fixing... I just have so much fun with concepts.
Yes you can make a few lines of code and call it a strategy game, but it's a lot harder to make a strategy game that people will play and play consistenly when you can make an RPG that people will play consistently. The reason? RPG's are more common and more of a tride and true game to play, and majority of people like them more then strategy games, that's why they have the biggest market and you don't see any MMO strategy games... it's tuff to say if this is true, but for the most part strategy games are less accepted because of complication, and *shivers* "Thinking" involved. |
In response to Jon Snow
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Jon Snow wrote:
it's tuff to say if this is true, but for the most part strategy games are less accepted because of complication, and *shivers* "Thinking" involved. when i play a game i dont want to have to think too much. if i wanted something mentally taxing, i'd do work =P |
In response to OneFishDown
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OneFishDown wrote:
Jon Snow wrote: And yet Chess is hundreds of years old and played across the entire world? :) |
In response to Elation
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chess is one of those rare games that has a nice balance of strategy/thinking, and fun/quick play. If more games could easily be made like it, that would be awesome.
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In response to Jon Snow
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Command and Conquer? It is well balanced and has very quick games. There is some thinking, but not brain busting thinking.
It is one of my favorite RTS's. |
In response to Scoobert
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hmm yeah, I hope you're talking about red alert. Didn't care for any of the others... :P
Starcraft is a lot of fun as well, but these games also took years of creation and probably massive headaches for the designers... most people on byond don't have that kind of dedication, and the arguement was that couldn't you make a strategy game in a short amount of time... that was simple and popular. |
In response to Jon Snow
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True. I was talking about them all. I own every CnC game released, and about half of the expantion packs. Renegade was horrible, and should have never been created. Generals was an overall disappointment(no navy, what are they, nuts?). EA kinda screwed them up. The best from the whole series had to be RA2, followed closely by Tiberian Sun. You may not agree, but not everyone likes that style of gameplay.
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In response to Elation
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Elation wrote:
OneFishDown wrote: i don't play chess =P |
In response to OneFishDown
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OneFishDown wrote:
Elation wrote: Y'know, why don't you just go the whole way then and play Zeta? Or better yet, compile and run this: mob/verb/click_me_to_win() Thinking is a good thing. |
In response to Elation
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You'd better make that a looping proc that I should only have to click once - or, better yet: just make it call on Login(). That way, I win without clicking a command 1,000 times. Also, I don't see any levels on there, or cool icons or something to show others my accomplishment! I sir am boycotting your game!
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In response to Teh Governator
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Teh Governator wrote:
Also, I don't see any levels on there, or cool icons or something to show others my accomplishment! I sir am boycotting your game! That's a point. People like to show others how much they are beating them. This is the new version of the game: world Meh. |
In response to Elation
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i never said that i didn't want to think at all
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In response to Jon Snow
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Jon Snow wrote:
Yes you can make a few lines of code and call it a strategy game, but it's a lot harder to make a strategy game that people will play and play consistenly when you can make an RPG that people will play consistently. The reason? I think part of the reason is also that people grew up with games on the commercial game systems which were not much better than the poor ones on Byond today. Back in the day we had commercial RPGs that were very similar to the ones that spring up all over the place here at Byond. Because of that, expectation is much lower. On the other hand, I don't recall any RTS games of that lowly position. RPG's are more common and more of a tride and true game to play, and majority of people like them more then strategy games, that's why they have the biggest market and you don't see any MMO strategy games... But a massive-multiplayer online strategy game would be so great. Especially if it was empire-builder oriented. it's tuff to say if this is true, but for the most part strategy games are less accepted because of complication, and *shivers* "Thinking" involved. True, most people that refuse to think often end up losing at the RTS games. Many people just like to create a massive army of one type of units, usually being either a million lowly, basic infantry or a thousand of the biggest, most powerful vehicle. |
In response to Scoobert
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Warhammer 40,000 = great rts
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In response to Scoobert
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I was once working on a game like that, unfortunatly I didnt have any icons, and lost insipration...
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In response to Rockinawsome
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Rockinawsome wrote:
Warhammer 40,000 = great rts Sadly it's not a Real Time Strategy, is it? |
Best strategy game ever? Lego wars. Mhm
You and your friend get a big box of your lego's and build up forts and outposts and what not with archers soldiers cannons riflemen, spearmen and the like come up with some completly arbitrary rules and then destroy each other until no lego is left standing. It was a great game... I wish I still had some legos. It wouldnt take too very long to make something like that for byond. If you want more details just ask. |
In response to Madcrackfiend
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Madcrackfiend wrote:
Best strategy game ever? Lego wars. Mhm I swear there was a lego wars game-thing, let me go find it. |
Im sure I am no were near your skill level at making any type of game. But, O.o wouldn't any game be a major pain in the butt to program and design if you put alot of time into it. I mean couldn't you just tape a piece of code here and there and call it a Strategy?
Ahh dont mind me every one hates me. You probley do too now.