ID:265395
 
strategy games are a major pain in the butt to program and design... trust me on this one. I personally wish I spent my time making an RPG, they're much more popular and don't consume nearly as much of your time.
Jon Snow wrote:
strategy games are a major pain in the butt to program and design... trust me on this one. I personally wish I spent my time making an RPG, they're much more popular and don't consume nearly as much of your time.

Im sure I am no were near your skill level at making any type of game. But, O.o wouldn't any game be a major pain in the butt to program and design if you put alot of time into it. I mean couldn't you just tape a piece of code here and there and call it a Strategy?

Ahh dont mind me every one hates me. You probley do too now.
In response to Green Lime
bah I suck at making games, particularly because I like to do concept design but never like to do polishing and balancing, or even bug fixing... I just have so much fun with concepts.

Yes you can make a few lines of code and call it a strategy game, but it's a lot harder to make a strategy game that people will play and play consistenly when you can make an RPG that people will play consistently. The reason? RPG's are more common and more of a tride and true game to play, and majority of people like them more then strategy games, that's why they have the biggest market and you don't see any MMO strategy games...

it's tuff to say if this is true, but for the most part strategy games are less accepted because of complication, and *shivers* "Thinking" involved.
In response to Jon Snow
Jon Snow wrote:
it's tuff to say if this is true, but for the most part strategy games are less accepted because of complication, and *shivers* "Thinking" involved.

when i play a game i dont want to have to think too much. if i wanted something mentally taxing, i'd do work =P
In response to OneFishDown
OneFishDown wrote:
Jon Snow wrote:
it's tuff to say if this is true, but for the most part strategy games are less accepted because of complication, and *shivers* "Thinking" involved.

when i play a game i dont want to have to think too much. if i wanted something mentally taxing, i'd do work =P

And yet Chess is hundreds of years old and played across the entire world?

:)
In response to Elation
chess is one of those rare games that has a nice balance of strategy/thinking, and fun/quick play. If more games could easily be made like it, that would be awesome.
In response to Jon Snow
Command and Conquer? It is well balanced and has very quick games. There is some thinking, but not brain busting thinking.

It is one of my favorite RTS's.
In response to Scoobert
hmm yeah, I hope you're talking about red alert. Didn't care for any of the others... :P

Starcraft is a lot of fun as well, but these games also took years of creation and probably massive headaches for the designers...

most people on byond don't have that kind of dedication, and the arguement was that couldn't you make a strategy game in a short amount of time... that was simple and popular.
In response to Jon Snow
True. I was talking about them all. I own every CnC game released, and about half of the expantion packs. Renegade was horrible, and should have never been created. Generals was an overall disappointment(no navy, what are they, nuts?). EA kinda screwed them up. The best from the whole series had to be RA2, followed closely by Tiberian Sun. You may not agree, but not everyone likes that style of gameplay.
In response to Elation
Elation wrote:
OneFishDown wrote:
when i play a game i dont want to have to think too much. if i wanted something mentally taxing, i'd do work =P

And yet Chess is hundreds of years old and played across the entire world?

:)

i don't play chess =P
In response to OneFishDown
OneFishDown wrote:
Elation wrote:
OneFishDown wrote:
when i play a game i dont want to have to think too much. if i wanted something mentally taxing, i'd do work =P

And yet Chess is hundreds of years old and played across the entire world?

:)

i don't play chess =P

Y'know, why don't you just go the whole way then and play Zeta? Or better yet, compile and run this:

mob/verb/click_me_to_win()
winpoints++
if(winpoints>=1000)
src<<"You win!"
var
winpoints = 0


Thinking is a good thing.
In response to Elation
You'd better make that a looping proc that I should only have to click once - or, better yet: just make it call on Login(). That way, I win without clicking a command 1,000 times. Also, I don't see any levels on there, or cool icons or something to show others my accomplishment! I sir am boycotting your game!
In response to Teh Governator
Teh Governator wrote:
Also, I don't see any levels on there, or cool icons or something to show others my accomplishment! I sir am boycotting your game!

That's a point. People like to show others how much they are beating them.

This is the new version of the game:

world
mob = /mob/ThePlayer

mob
proc
startwinning()
while(1)
src.winpoints += src.pointuppage
sleep(1)
var
winpoints = 0
pointuppage = 1
timeswon = 1
New()
startwinning()
..()
verb
Challenge_Other_Players(mob/M)
world<<"[src] has challenged [M] to a comparison of meaningless statistics!"
if(src.winpoints > M.winpoints)
src.timeswon ++
src.pointuppage += 6 / src.timeswon + M.winpoints / 100
world<<"<b>[src]</b> has attacked and beaten <b>[M]</b> with [src.winpoints] to [M.winpoints]! [src] gains a P.U. booster of [6/src.timeswon + M.winpoints / 100]."
if(src.winpoints < M.winpoints)
M.timeswon ++
src.pointuppage += 3 / src.timeswon
world<<"<b>[src]</b> has attacked but has been defeated by <b>[M]</b> with [src.winpoints] to [M.winpoints]! [M] gains a P.U. booster of [3/src.timeswon]."
Check_Other_Players(mob/M)
src<<"<b>[M]</b> has won [M.timeswon] times, has [M.winpoints] winpoints, with a P.U. of [M.pointuppage]."
Check_Self()
src<<"<b>You</b> have won [src.timeswon] times, have [src.winpoints] winpoints, with a P.U. of [src.pointuppage]."
Easybadguy
name = "Average Joe"
winpoints = 10
Middlingbadguy
name = "Guy Middling"
winpoints = 30
Harderbadguy
name = "Biker Dude"
winpoints = 50
Toughbadguy
name = "Macho Man"
winpoints = 70
Tougherbadguy
name = "Machoer Man"
winpoints = 100
Strongbadguy
name = "Strong Man"
winpoints = 150
Strongerbadguy
name = "The Stronger Man"
winpoints = 200
Uberbadguy
name = "Lad Uber"
winpoints = 270
Ubererbadguy
name = "Lad Uberer"
winpoints = 400
TheBossMan
name = "The Boss Guy"
winpoints = 1000
TheBossMansBoss
name = "The Boss's Boss"
winpoints = 10000
TheBossMansBossesBoss
name = "The Boss's Boss's Boss"
winpoints = 50000
Jesus
name = "Jesus"
winpoints = 100000
God
name = "God"
winpoints = 9000000
ThePlayer


Meh.
In response to Elation
i never said that i didn't want to think at all
In response to Jon Snow
Jon Snow wrote:
Yes you can make a few lines of code and call it a strategy game, but it's a lot harder to make a strategy game that people will play and play consistenly when you can make an RPG that people will play consistently. The reason?

I think part of the reason is also that people grew up with games on the commercial game systems which were not much better than the poor ones on Byond today. Back in the day we had commercial RPGs that were very similar to the ones that spring up all over the place here at Byond. Because of that, expectation is much lower.

On the other hand, I don't recall any RTS games of that lowly position.

RPG's are more common and more of a tride and true game to play, and majority of people like them more then strategy games, that's why they have the biggest market and you don't see any MMO strategy games...

But a massive-multiplayer online strategy game would be so great. Especially if it was empire-builder oriented.

it's tuff to say if this is true, but for the most part strategy games are less accepted because of complication, and *shivers* "Thinking" involved.

True, most people that refuse to think often end up losing at the RTS games. Many people just like to create a massive army of one type of units, usually being either a million lowly, basic infantry or a thousand of the biggest, most powerful vehicle.
In response to Scoobert
Warhammer 40,000 = great rts
In response to Scoobert
I was once working on a game like that, unfortunatly I didnt have any icons, and lost insipration...
In response to Rockinawsome
Rockinawsome wrote:
Warhammer 40,000 = great rts

Sadly it's not a Real Time Strategy, is it?
Best strategy game ever? Lego wars. Mhm

You and your friend get a big box of your lego's and build up forts and outposts and what not with archers soldiers cannons riflemen, spearmen and the like come up with some completly arbitrary rules and then destroy each other until no lego is left standing. It was a great game... I wish I still had some legos. It wouldnt take too very long to make something like that for byond. If you want more details just ask.
In response to Madcrackfiend
Madcrackfiend wrote:
Best strategy game ever? Lego wars. Mhm

You and your friend get a big box of your lego's and build up forts and outposts and what not with archers soldiers cannons riflemen, spearmen and the like come up with some completly arbitrary rules and then destroy each other until no lego is left standing. It was a great game... I wish I still had some legos. It wouldnt take too very long to make something like that for byond. If you want more details just ask.



I swear there was a lego wars game-thing, let me go find it.