I'm trying to find a way to rotate the icons on the map to make the game more 3dish. So what I have so far is that you have your client.dir that you can change which basically ... well what does client.dir do. It just turns your view of the world to a different direction right. But every one else is seeing the map just the same.
I'm guessing client.dir accepts all 8 directions right?
Could it be possible to have more directions built into the .dmi file instead of the normal 8. And if so would you be able to change it so the client.dir could read those new directions? If you can't build them straight into the .dmi file is there a way to get more values for the client.dir. And some how make those new values different icons?
Another way to do this would be to use screen objects so only you can still see your own objects. Then just rotate only those objects in view when you want. Problem with this system would be probley a lot of lag. Plus how would you compute what is coming next on the map and transfer it to the screen?
Or you could just have the icon_states change along with the dir of them. So instead of just 1 icon state with 8 directions there would be four of them with 8 directions. But with this the other peoples icons would change as well.
What do you think?
ID:268682
Oct 13 2004, 3:58 am (Edited by moderator on Oct 13 2004, 4:39 am)
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Green Lime wrote:
I'm trying to find a way to rotate the icons on the map to make the game more 3dish. So what I have so far is that you have your client.dir that you can change which basically ... well what does client.dir do. It just turns your view of the world to a different direction right. But every one else is seeing the map just the same. Take a look at the 3d skate boarding demo. I can't remember who did it, but they got a 3d invironment in. Looks like a lot of manual work though, since it's fudged...(not saying it doesn't look 3D, or that it's not, but I don't think DM handles 3D, just the math of it) |
In response to Jik
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That's not 3D. It's a 2-dimentional FIGURE. The ability to ''rotate the camera'' doesn't make it 3D.
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In response to Crashed
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Crashed wrote:
That's not 3D. It's a 2-dimentional FIGURE. The ability to ''rotate the camera'' doesn't make it 3D. Did you look at: http://games.byond.com/hub/OneFishDown/Skater3D What do you define as 3D? Besides, nothing on screen it truely 3D, it's all 2-dimentional. But that skater demo has the best precived 3D that I've seen on Byond(I haven't searched out 3D, but you didn't post something better....) |
In response to Jik
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3-D is graphics drawn in more than 1 degree.
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In response to Kholint
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The royal nonesuch made by onefishdown is a very good example of 3d and it's not laggy at all.
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In response to InuTracy
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Whatever happend to the diagram, his site is not responding no more.
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In response to Crashed
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Crashed wrote:
3-D is graphics drawn in more than 1 degree. You mean different prespectives on the objects its self? |
In response to Green Lime
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They're not seperate, all one image that has a 3-Dimensional figure. BYOND doesn't handle that because you need cells (basically the points/edges) to be placed on all the areas where you want a slope or such. BYOND's icons can only support 2 dimensions, which is not 3.
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In response to Crashed
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Crashed wrote:
They're not seperate, all one image that has a 3-Dimensional figure. BYOND doesn't handle that because you need cells (basically the points/edges) to be placed on all the areas where you want a slope or such. BYOND's icons can only support 2 dimensions, which is not 3. Now your getting too technical. I do 3D gaphics/animation, so I know what is involved. What you need are Vertices and Faces, which make up polygons, which make up objects. If you want to go there, check out my revision of magestones. The dice are made in 3D Max. 3D means that there is a precived (and calculated) Z as apposed to just X and Y (not the Z that is map levels in DM). A game can be 3D with out 3D graphics (though it would look funny). My statement on the 3D skate program is that the 3rd dimension is precived. You can you around or even above objects in the demo game. Yes you are right, they are all 2D sprites, but the game does operate in 3 Dimensions. |
However, the idea you have about people changing to your view is the reason 3D polygon characters are so nice, and DM isn't quite up for the job in this area.