ID:265302
 
I just thought people who are finding it hard to think of a game idea should just look here. Anyone who has a game idea that they are not going to use or make please post it here for people who may create them.

My idea
Black and White Fan Game - I love the Black And White game its pretty cool and i havent seen any BnW game on BYOND so feel free to make one if you wish to.

Game sabre wrote:
My idea

That's not your idea. It is, if I'm not mistaken, Peter Molyneux's idea. If you can't come up with ideas of your own, then why are you suggesting ideas for other people? Sure, BYOND really doesn't have any games that fit into the "god game" genre, and it could really use some. It has no use whatsoever for a cheap knockoff of Black & White, though.

There are lots of untapped game ideas which would be very compatible with BYOND. Some people may be surprised to learn that game ideas actually consist of more than just a title to rip off. BYOND has no real god games, no. It has a rather limited selection of tactical turn-based combat games, and no strategic hex wargames. Only the most rudimentary economic sims. Even just your basic empire-building games are sorely underrepresented. No 4X games. It doesn't actually have that many original board or puzzle games; certainly not so many that it couldn't use more. It has only strictly tile-based pseudo-platformers (although it is somewhat iffy as to how easily a real side-scrolling platformer could be pulled off, I'm pretty optomistic about it); no sh'mups, either. It doesn't even have many games that successfully model traditional RPGs, offline or online, instead having a bunch of shoddy "mash the attack verb for XP" games. Working roguelikes are still very thin on the ground, despite being what the engine was originally built for. No operational text MUDs, despite quite a lot of effort in that area. Within all these genres and a hundred others I didn't mention, there are countless variations possible. BYOND already has, however, a bajillion fan games. It doesn't particularly need any more, no matter how good their source.
In response to Leftley
I think making a board game and starting form nothing you can gather alot of ideas.Mabe a warcraft boardgame? Monoply your own version and other "board games" I hav'nt seen on byond.
In response to CodingSkillz2
You are suggesting more games that are already published for game ideas? Even after Leftley chided your prior post on the same thing? Game ideas can come from other games, but it usually isn't good to say: "This game is already made, so it makes it easier for ME to make a cheap knockoff!" Sure, if it is a fangame, no problem, but people tend to combine too much into their fangames, and they just get... crappy...
In response to CodingSkillz2
No.

Go back and read the post you're responding to again.
you need to come up with a game 100% original. Not a game that is kinda like Mystic Journey or Kinda like Runscape. But a game where you can truethfully say this is a game with all kinds of new ORIGINAL features etc. COme up with something new and inventive. Not a fan game not a game with taking ideas from other games then advancing or making little changes upon them. Make a with its own new storyline, or world, gameplay, etc.
In response to Codesterz
There is no such thing as 100% originality in video games, there is innovation, however. If a fangame is innovative and has addicting gameplay, I'll play it. If a non-fangame is somewhat innovative and has addicting gameplay, I'll play it. Plain and simple, what makes ideas good aren't the ideas themselves, it's the representation of those ideas. Halo started out as a RTS using the Myth engine, but look where it went!

Here's what I'm saying, all games are going to have tying features, it's a fact, but some games stand above because of their design, not their originality. Perfect Dark was just a vamped up version of Goldeneye, but look how great that game was! Fighting games have been around for decades, and look what DOA 3 did! It was an amazing game, and not in design! The thing that made it amazing was the fluid motion of the game, and the technical, yet simple nature of the fights. There are no powerups, no fatalities, no "animalities", or for that matter "Babitalities"! The game is great just because of what it is.

Not everything has to be original. It just has to be entertaining.

~Ter
In response to Ter13
true true. But without at lest some originality what's the diffenece from you gme than from the other? As an example. Why would i want to play a game that's pretty much exactly like Mystic Jounrey. I can either go with the new game or with MJ which has a much more balanced leveling up and money earning as well as much more balanced combat system. So originality isn't the only thing that makes a game better, but it is a big thing. I don't really care for fan games much though if there is a bit of innovation in it then I may play it and like it. Though I pretty much don't even bother with looking at the fan games becuase as you said the games can be innovative and fun. I can pretty much just assume that the fan game isn't and I almost always true. This isn't a fault in the game though, but a fault in the creator who is just looking for the quickest and easiest way to popularity and praise. Otherwise just the quickest and easiest way to make themselves some money. This is a fault in both big game combanies and byond creator's. This doesn't apply to everybody out there but it does apply to majority.
In response to Ter13
Well, there is one thing most video games do when they take an idea of another game. They make one part of the game much, much better and much more detailed. An example is Grand Theft Auto and True Crimes: Streets of LA. True Crimes: Streets of LA pretty much took the entire idea of GTA, but, they had something in it that made me want to play it. True Crimes fighting system (physical) was so much better than GTA's. I have to admit, GTA's hand-to-hand fighting system completely sucks. Although, True Crime's hand-to-hand fighting system was amazing. It was so damn detailed and it was awesome.

What I am trying to get at is most games copy other games but make one part of their game much better than what the other game has. And this does work! (Keep that in mind when making a video game).
In response to GokuDBZ3128
GokuDBZ3128 wrote:
Well, there is one thing most video games do when they take an idea of another game. They make one part of the game much, much better and much more detailed. An example is Grand Theft Auto and True Crimes: Streets of LA. True Crimes: Streets of LA pretty much took the entire idea of GTA, but, they had something in it that made me want to play it. True Crimes fighting system (physical) was so much better than GTA's. I have to admit, GTA's hand-to-hand fighting system completely sucks. Although, True Crime's hand-to-hand fighting system was amazing. It was so damn detailed and it was awesome.

What I am trying to get at is most games copy other games but make one part of their game much better than what the other game has. And this does work! (Keep that in mind when making a video game).

But the fighting system didn't matter when it was a shoddy, unoriginal, rip-off title.
It was rubbish, too.
In response to Ter13
Those are all action games. People will always play action games, especially if they have nice graphics. BYOND doesn't have a lot of support for action games, so people who develop for BYOND need to rely more on what the game is made of.

Take a game that's story-based, for example, and the game's originality makes a big difference.
In response to Foomer
Look at books, people have been ripping off Tolkein's works for decades, and people still like those novels. Fantasy is mostly a reproduction of works prior to or inspired by Tolkein's novels... I dunno, just a thought...
In response to Kholint
But the fighting system didn't matter when it was a shoddy, unoriginal, rip-off title.
It was rubbish, too.

I loved True Crime, for the simple reason that it didn't try to be GTA. It had its own unique quirks, and was especially liberal in treating it as a game. The developers enjoyed themselves while making it, instead of trying to outdo GTA, and that's the most important thing of all -- they didn't implement "features that driving games must have", they implemented "features that are neat". True Crime's fighting system and gunnery system vastly outperform that of GTA, though its vehicle physics (and collision handling) are worse -- and there are a couple bugs, whereas GTA is almost flawless in the stability department.

The story absolutely sucked, but what can you expect from an action game? Only Half-Life has ever gotten the story part right, and Half-Life barely even had a story beyond "something goes wrong, someone comes in to cover it up, you save the day". It was on par with GTA3's story, which was far too under the rug to really appreciate, though you could read between the lines to get a small treat.


Comparing True Crime to GTA is like comparing Wing Commander: Privateer to Elite -- there are noticeable similarities, but they're still very different games.
In response to Spuzzum
Of course it tried to outdo GTA- by adding a massive fighting system, among others- just to out do GTA. If you were releasing a game in that genre, there's no way you could afford it being "less good" than GTA.

From what I heard, the system was far to judgemental- wasting one or two innocents while stopping the bad guys could lower your score much too significantly. In some ways this was more a sim, than game.
In response to Kholint
Kholint wrote:
From what I heard, the system was far to judgemental- wasting one or two innocents while stopping the bad guys could lower your score much too significantly.

What?! Someone being punished for murdering innocents? Say it ain't so!

I thought you people liked realism. ;-D

Heh, just kidding. I don't like realism for realism's sake myself. (Not to start a debate on the subject... whoops. =P ) Just thought I'd point that out though. =)
In response to Ter13
I'm more inclined to say they're influenced by Tolkein's works, not ripping them off. There are plenty of unique fantasy worlds out there with books based around them. Most of the time, the influence is just the inclusion of your typical Elves and Dwarves. :P (Which personally drives me nuts.)

Foomer hates Elves and Dwarves...
In response to Foomer
Foomer wrote:
I'm more inclined to say they're influenced by Tolkein's works, not ripping them off. There are plenty of unique fantasy worlds out there with books based around them. Most of the time, the influence is just the inclusion of your typical Elves and Dwarves. :P (Which personally drives me nuts.)

Right. Tolkien didn't invent fantasy literature, he just made good fantasy literature; orcs, ogres, trolls, and whatnot are synonyms for "boogeymen", whereas elves, pixies, sprites, and whatnot are synonyms for faerie folk. Take real folklore, add in a few creative tweaks, and voila, you have Tolkien's work.
In response to Foomer
Foomer wrote:
I'm more inclined to say they're influenced by Tolkein's works, not ripping them off. There are plenty of unique fantasy worlds out there with books based around them. Most of the time, the influence is just the inclusion of your typical Elves and Dwarves. :P (Which personally drives me nuts.)

Foomer hates Elves and Dwarves...

mmm- everytime time I see someone announcing a BYOND RPG set in a fantasy/old-world setting, I just want to cry.

Would you spend days working on levelling up a wood-working stat up to full to create a bow, or a KICK-ASS-MEGA-LASER-CANNON?

(*avoids any comments about skill-levelling up in the first place*)
In response to Spuzzum
To some degree I agree, but Tolkein really did come up with original ideas that have become fantasy staples -and cliches. Elves as tall, noble, aloof. Green, nasty orcs with smaller goblin cousins. White bearded wizards wearing grey robes and pointy broad brimmed hats. Giant walking trees. Stocky dour dwarves with a knack for fighting and mining. The Balrog. Hobbits. Wraiths (a term Tolkein invented IIRC). The ranger archetype.

Being inspired by traditional mythology, but many writers and game designers are bad about just lifting straight from Tolkein.

OTOH their are some other very good fantasy worlds. I particularly like Michael Moorcock's works, even if he has some rather silly naming conventions. The Fahfred and the Grey Mouser is another classic series. In terms of games, D&D was pretty straight Tolkein (Forgotten Realms being boring, absurd Tolkein), but Al'Quadim, Ravenloft, Planescape, and Dark Sun settings were all great. I have mixed feelings on Dragonlance, since it did borrow so heavilly from Tolkein, but as it went on it found its voice.
In response to Kholint
Some of the best books and games, and movies Ive seen were inspired by other works, and thats ok.

Take the Dark Tower series, or what I like to refer to as Gun Slinger by Stephen King. He openly admitted he was inspired by Tolkens Work when he read it for the Dark Tower Series. In many ways, the Dark Tower series is this age's Lord of the Rings, in my eyes in any case.

I never really liked GTA games, except for the first one. And the same with twisted metal. All the other ones, where rehased, recycled crap. I remeber when half of my school pre-order Vice City, and the next day, evey single one of them came back from the weekend pissed off as hell.

"mmm- everytime time I see someone announcing a BYOND RPG set in a fantasy/old-world setting, I just want to cry."

Hey me too man, but thats for ALL rpgs. The simple damn truth is, you don't see Urban RPGS. You get stuff like Shadow Run (future), Final Fantasy (Fantasy), Knave (Midevil), but the only urban rpgs I can think of is Earth Bound (Mother I & II for the fans) and MAYBE Live-A-Live.

I have been having thoughts of late, on trying to work on a urban themed rpg. But Im not sure how well it would turn out.
Page: 1 2 3