ID:259815
 
Make an option so we can make it so MIDIs are turned off (but not WAVs). I have a game where if music is played on each Move() all MIDIs must be stopped, but all sounds get stopped.
Basically, I can't add WAVs or any other sound because if a player happens to move the sounds will be blocked.
Hmm, the sound documentation in the reference could be fleshed out a bit more. I had to search back to the 314 release notes to find this: If you play null on the midi channel (-1), that will stop any currently playing midis.
In response to Shadowdarke
Thanks!