ID:259814
 
Wether inputs to the client are centered or not. If true, all input(), alert(), and browse() (popup) output is sent to the center of the clients screen, rather than to whatever direction they last went.
What?
In response to Garthor
I think he means that if you set client.centered to 1, then popups would ignore where the player moved them to. The current behaviour is to open a popup at the location where the last popup was positioned. If client.centered was set to 1, then it would automatically open popups in the middle of the screen and ignore the last position.

I think.
In response to Spuzzum
I still don't see how that has anything to do with direction, but I'll just make a few assumptions which would get me banned if I stated them out loud, and accept your explanation.
In response to Spuzzum
If that is so, his post was useless, as it does not ask a question or supply anything worth making a post about. I think he was trying to ask a question with that first sentence, though typed it up completely screwed up somehow.
In response to Garthor
Rather than this, I'd rather see the ability to detect certain settings of the computer, and to place windows wherever you specify... but uh, yeah, that'd just be too useful, wouldn't it?
In response to Ter13
I don't see much point to it except to trap stupid people in your game by creating pop-ups over the close button.
In response to Garthor
Do you think people would be dumb enough not to right click and close the game on the bottom bar? How about hitting ctrl+L, or Ctrl+Q, or ctrl+alt+del, and closing the program? I mean, people can be dumb, but if you don't know how to do that, you don't deserve to be on a computer anyway.
In response to Garthor
You can already do that by making unreasonably large popups. If your goal is to annoy people, this feature makes little difference.

However, positioning popups could be very helpful in the right hands. Games that use multiple browser popups could position them in different parts of the screen so that they do not obscure the map or each other. I know BTG and many of my other games would benefit from it.

It would also help prevent the problem of larger browser popups going off screen. In Darke Dungeon, I use many popups for different things. One of the smaller popups is a building interface for your estate. I like to move it to the upper right corner so that it is out of the way of text and the map. When I use the larger map popup afterwards, the title bar of the map is off the desktop. People who don't know (and here are surprisingly many) to use alt+space to move the window would have problems.
In response to Shadowdarke
Shadowdarke wrote:
[snip] People who don't know (and here are surprisingly many) to use alt+space to move the window would have problems.

Woohoo! I was one of them. Thanks. =)
In response to ACWraith
ACWraith wrote:
Shadowdarke wrote:
[snip] People who don't know (and here are surprisingly many) to use alt+space to move the window would have problems.

Woohoo! I was one of them. Thanks. =)

I was also one of them, but I knew of a workaround. If you resize the window by a pixel or two, the window will automatically resize itself so the titlebar reappears on the screen.
In response to Spuzzum
Spuzzum wrote:
I think he means that if you set client.centered to 1, then popups would ignore where the player moved them to. The current behaviour is to open a popup at the location where the last popup was positioned. If client.centered was set to 1, then it would automatically open popups in the middle of the screen and ignore the last position.

I think.

You are correct. But it wouldn't control anything --- it'd just move the window to the standard (center) of the clients screen.
For example if you have this really huge window, it tends to get off the screen. People who don't know how to press ALT+SPACE then get stuck and/or annoyed.