ID:268568
 
Couple of requests:

Ok, I came up with the idea of using unlockable chars in my newest game earlier so i'm wondering how to do it. Like how do you make a menu where you can swith chars under a statpanel, but unlock them by getting a certain amount of a var? how do you make weapons thats have special abilities?

How do you make a obj that transforms into a mob? example: a farmer going up to a egg, then clicking a hatch verb, and then it transforms into a mob.

How do you make weapons with special abilities?

That's it for now..Coming up with so many ideas that I don't know what I want to do....

P.S.Tell me if misspelled soemthing....
You spelt swith wrong.

And you cant expect someone to give you codes for your ideas. You have to attempt it yourself, and then show us any errors that may appear in your code.
In response to DeathAwaitsU
*sighs*
I need at least an example so i can learn for the future.....Ok, I'll try that...
In response to Mecha Destroyer JD
Read a tutorial
Mecha Destroyer JD wrote:
Ok, I came up with the idea of using unlockable chars in my newest game earlier so i'm wondering how to do it. Like how do you make a menu where you can swith chars under a statpanel, but unlock them by getting a certain amount of a var?

To do this you need a savefile. It could be stored on the host's computer or on the client's, depending on what you want.

how do you make weapons thats have special abilities?

Er... make them do something besides standard damage when you score a hit. I can't go into more detail without seeing your attack code or knowing what ability you were looking for. However a simple way to get started is this:
obj/item/weapon
var/power = 5 // amount of health taken per hit

// call this if attack is not blocked
proc/Hit(mob/owner, atom/target)
if(!target) return
target.TakeDamage(owner, power, src)
SpecialEffect(owner, target)

proc/SpecialEffect(mob/owner, atom/target)
// fill this in for subtypes, but otherwise do nothing

How do you make a obj that transforms into a mob? example: a farmer going up to a egg, then clicking a hatch verb, and then it transforms into a mob.

Technically the obj doesn't so much transform as create. A new mob is created, and the obj is destroyed.

How do you make weapons with special abilities?

Already asked and answered.

Lummox JR