I know the command to add a new turf is "new" /blahblah/....
but how do I make it where it deletes that new turf I just added in?
ID:268408
![]() Jul 14 2004, 8:48 am
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![]() Jul 14 2004, 9:25 am
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can anyone help me out here?
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mob That code creates a turf at a particular location and then 10 secs later, it deletes it. Ofcourse you dont wan't that excatly so change it to match ur needs. |
DeathAwaitsU wrote:
That code creates a turf at a particular location and then 10 secs later, it deletes it. Ofcourse you dont wan't that excatly so change it to match ur needs. You do realize that there can only be one turf per x,y,z location, right? Any other turfs you place ontop of another is actually added to the underlying turf(s) overlays or underlays. |
Ugggggg I thin you misunderstood me... I'm trying to have attack that leaves a crater in the shape of a beam which I have done but now I need it where the crater goes away...
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Yes i do but that was just an example to show how to use our new turf to put it somewhere. All he really needed was
verb Just thought i'd help a bit more |
You'd need to create new variables like
verb atleast thats how i do it, i'm almost certain there are better ways more experienced coders will let you know. |
obj Theres what I have and it works fine but I can't seem to get the destroyed turfs to go away.... |