ID:268293
 
How would you slow down a player's movement? Thanks.
just add a sleep to the Move() proc whereever the players mob is(no copy and paste since I used spaces and not tab):

Move()
sleep(10)
.=...()


That SHOULD make them wait one second before they move.
In response to Mooseboy
No.

And just do a search. This is answered many times on the forums, and many times in demos, and many times in tutorials.
In response to Garthor
well at least i tried... why would one want to slow down movement anyway?
In response to Mooseboy
Many reasons. I have it in my Pirate game so that smaller, faster ships can run away from big, fat, "we-gonna-blast-you-to-hell" ships. It would also be useful in racing games, and other games where you don't want the player zipping all over the place.

~Ease~
In response to Ease
I'm back, with anther quick question. How do you increase the speed of a player's movement?
In response to SSJ4_Gohan_Majin
If you're using grid movement, moving from turf to turf, then the fastest you can go is 1 move per tick. Unless you want to have them moving several turfs at a time, then one turf per tick is the fastest anything can move.

If you want to use alternative movement systems like Racing Game (see the alt move demo by Theodis), then you can generally go as fast as you want by just increasing the number.