ID:268293
May 31 2004, 11:31 am
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How would you slow down a player's movement? Thanks.
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In response to Mooseboy
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No.
And just do a search. This is answered many times on the forums, and many times in demos, and many times in tutorials. |
In response to Garthor
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well at least i tried... why would one want to slow down movement anyway?
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There's a FAQ in the Bwicki with stuff like this:
http://bwicki.byond.com/ ByondBwicki.dmb?FrequentlyAskedQuestions http://bwicki.byond.com/ByondBwicki.dmb?BasicTopics http://bwicki.byond.com/ByondBwicki.dmb?DelayingMovement |
In response to Mooseboy
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Many reasons. I have it in my Pirate game so that smaller, faster ships can run away from big, fat, "we-gonna-blast-you-to-hell" ships. It would also be useful in racing games, and other games where you don't want the player zipping all over the place.
~Ease~ |
In response to Ease
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I'm back, with anther quick question. How do you increase the speed of a player's movement?
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In response to SSJ4_Gohan_Majin
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If you're using grid movement, moving from turf to turf, then the fastest you can go is 1 move per tick. Unless you want to have them moving several turfs at a time, then one turf per tick is the fastest anything can move.
If you want to use alternative movement systems like Racing Game (see the alt move demo by Theodis), then you can generally go as fast as you want by just increasing the number. |
Move()
sleep(10)
.=...()
That SHOULD make them wait one second before they move.