Well as my host for my game (A Game of Kings) got bogged down with over 30+ people logged in the buttons stopped working to a certain degree... figuring it was lag I kicked a few people and told them to come back, to see if it would be fixed.
Nope, so I tried deleting my guy and relogging in (using VERBS instead of clicks)
nope, nothing absolutely nothing was working, in fact it'd go sometimes half way through a proc and stop...
is there something I'm doing wrong or?
EDIT: I just recently went back and played with it and it seems that the world stops allowing inputs after awhile...
meaning that inputs stop working or being used in the proc and stops the rest of the code from being processed, and this applies to everyone...
EDIT: it just stopped after an alert this time... and some inputs are working...
alert("Welcome to A Game of Kings, [usr.key]!")
alert("Created by Jon Snow")
it stops after the first alert, and doesn't ever show the next alert and I can verify that it definately isn't lag.
ACK is this because some of my inputs don't have null|text, null|num or null|anything in them? (I haven't got around to going to all of them and making it that way...)
could that be the cause of all this?
ID:259726
Mar 12 2004, 1:46 pm (Edited on Mar 12 2004, 2:05 pm)
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Mar 12 2004, 2:40 pm
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I think it may be CPU lag. Not internent lag, scan your code for any possible infinite loops...
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In response to Goku72
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there is no lag... it stops completely for everyone after a certain degree of procs (only after inputs and alerts))
there's only like 10 people in the game now and it's still not working... |